Fr. 130.00

Human-Computer Interaction - Designing for Diverse Users and Domains

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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This book covers how populations of different ages use informtion technologies, the evolving abilities of children, their differences from adults cognitively and physically, usability testing, and design recommendations for genres of computer technology. It discusses development of methodologies for designers of systems to support people with cognitive impairment. Highlighting the challenges associated with designing for uses with physical impairments, the book examines HCI issues associated with information systems used by consumers, patients, and providers as well as future opportunities and challenges for HCI in healthcare.

List of contents

Designing for Diversity. The Digital Divide: The Role of Gender in Human Computer Interaction. Information Technology and Older Adults. HCI for Kids. Information Technology for Cognitive Support. Physical Disabilities and Computing Technologies: An Analysis of Impairments. Perceptual Impairments: New Advancements Promoting Technological Access. Universal Accessibility and Functionally Illiterate Populations: Implications for HCI, Design, and Testing. Computing Technologies for Deaf and Hard of Hearing Users. Application/Domain Specific Design. Human-Computer Interaction in Health Care. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. Motor Vehicle Driver Interfaces. Human-Computer Interaction in Aerospace. User-Centered Design in Games.

About the author










Julie A. Jacko, Andrew Sears

Summary

Hailed on first publication as a compendium of foundational principles and cutting-edge research, The Human-Computer Interaction Handbook has become the gold standard reference in this field. While human-computer interaction may have emerged from within computing, significant contributions have come from a variety of fields including industrial engineering, psychology, education, and graphic design. No where is this more apparent then when designing solutions for users as diverse as children, older adults, and individuals with physical, cognitive, visual, or hearing impairments. Derived from select chapters in The Human-Computer Interaction Handbook, this volume emphasizes design for these groups and also discusses HCI in the context of specific domains including healthcare, games, and the aerospace industry.

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