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Library Makerspaces: The Complete Guide is a comprehensive road map for libraries of any size, with any budget, seeking to redesign or repurpose space or to develop creative, hands-on maker-style programming. It features guidance on:
·Holding stakeholder discovery sessions for community-driven space and program development
·Evaluating existing library spaces for the most cost-effective and user-friendly facilities design and programming
·Asset mapping for developing community partnerships
·Best practices from different types of library makerspaces in the United States and internationally
·Sample budgets, inventories, and space plans
·Risk management considerations
·Programming recommendations and resources for a range of patrons from youth to seniors and business to hobby groups
·Funding and in-kind support
This book will help librarians develop and implement makerspaces, write grant proposals to fund such spaces, and help frontline staff and administrators learn about the technologies and processes involved.
List of contents
Chapter 1 - Library Makerspaces 101
Chapter 2 - First Things First: Getting Organized
Chapter 3 - Lay of the Land - Current Makerspace Landscape
Chapter 4 - Makerspace Architecture
Chapter 5 - Makerspace Programming
Chapter 6 - Maker Events - Library as Community Hub
Chapter 7 - Makerspace Inventory
Chapter 8 - Makers: The Human Element
Chapter 9 -Risk Management 101
Chapter 10 - Finishing Touches: Putting it all Together
About the author
Theresa Willingham is director and chief operations officer with Eureka! Factory, where she works to help libraries and other organizations develop public creative spaces and programming. She was the regional director for FIRST youth robotics in Central Florida from 2011 to 2017.
Summary
Library Makerspaces: The Complete Guide is a road map for libraries of any size, with any budget, seeking to redesign or repurpose space or develop maker style programming. This book covers developing makerspaces, writing grant proposals, and helping staff and administrators learn about the technologies and processes involved.