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Informationen zum Autor Alan Thorn is a multidisciplinary game developer, author and educator with 16 years’ industry experience. He makes games for PC desktop, Mobile and VR. He founded the indie studio Wax Lyrical Games , and created the award-winning game Baron Wittard: Nemesis of Ragnarok . He has written twenty-two technical books on game development and presented eighteen video training courses from Lynda.com and 3DMotive.com . He has worked in game development education as a Senior Lecturer at Teesside University and as a Lead Teacher for Uppingham School . He is currently a Visiting Lecturer for the National Film and Television School and an Associate Lecturer for London South Bank University . His website is: http://www.alanthorn.net Zusammenfassung Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred figures illustrate interesting shortcuts and clever ways to improve your Blender workflow. A companion website at http://www.alanthorn.net provides bonus content, including videos and resources to help sharpen your skills further. How to Cheat in Blender 2.7x is for Blender users of all levels, offering time-saving tips and powerful techniques to increase your productivity. Key Features Bite-sized tips and tricks that can be read in any order Illustrated examples and step-by-step guides for improving your workflow Explores practical applications and real-world contexts Demonstrates "lesser-known" and unconventional tips Improves your efficiency and workflow Inhaltsverzeichnis Author 1 Interface Cheats 1.1 Factory Reset 1.2 Last-Session Recovery 1.3 Recovering Overwritten Files 1.4 Start-Up Files 1.5 Multiple Scenes 1.6 Asset Sharing and Reusing 1.7 User Preferences 1.8 Multimonitor Setup 1.9 First-Person Controls 1.10 Align Camera to Viewport 1.11 MatCap 1.12 Text Editing 1.13 Scroll Editing 1.14 Hide the Splash Screen 1.15 Dual Outliners 1.16 Viewport Visibility 2 Selections 2.1 Edit Selection Modes 2.2 Layers and Selections 2.3 Layer Management 2.4 Groups 2.5 Vertex Groups 2.6 Selecting NGons 2.7 Edge Loops and Shortest Path Selections 2.8 Selecting Perimeter Edges 2.9 Selecting UV Seams and Linked Selection 2.10 Selecting Objects from Patterns 2.11 Random Selection 2.12 Selection and Visibility 2.13 Lasso Selection 2.14 Selective Texture Painting 2.15 Vertex Weights and Selection 3 Modeling3.1 Modeling from References 3.2 Nondestructive Deformations 3.3 One-Sided Polygons 3.4 Duplication and “Multiple Modeling” 3.5 Water, Waves, and Oceans 3.6 Quads and Triangles 3.7 Bending 3.8 Meshes from Edges 3.9 Spline Modeling 3.10 Rebuilding Meshes: Retopology 3.11 Grease Pencil Modeling 4 UV Mapping Cheats 4.1 The UV Image Editor 4.2 Smart UV Project 4.3 Manual Mapping 4.4 Diagnosing and Fixing Map Distortions 4.5 Camera Mapping 4.6 Atlas Texturing 4.7 Packing and Layout 4.8 Copying UVs 4.9 Overlapping UVs 4.10 Breaking Islands 4.11 Exporting UV Layouts 4.12 The 0–1 Space 4.13 Pinning and Unwrapping 5 Texturing and Materials 5.1 Blender Render versus Cycles 5.2 Viewport Rendering 5.3 Layered Painting: Blender Internal ...