Fr. 103.00

Learn RPGs in GameMaker: Studio - Build and Design Role Playing Games

English · Paperback / Softback

Shipping usually within 1 to 2 weeks (title will be printed to order)

Description

Read more

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.  
Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC.  Maybe, even, make a few bucks.  
What You'll Learn

  • Use the GameMaker: Studio platform to design and build a role playing game
  • Create a story for game design purposes, using a plot line and defining characters 
  • Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
  • Master core gameplay elements such as battles, exploration, scoring, and endings
  • Work with extended gameplay elements such as collectibles, quirks, management, and saving 
  • Employ the various core and extended gameplay elements as appropriate to your RPG
 Who This Book Is For

Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

List of contents

1. Introduction.- 2. Alert Text Effect.- 3. Battle System.- 4. Boss Character's Battle.- 5. Branching Dialogue.- 6. Coin System Shop.- 7. CutScene.- 8. Depth Based Graphics.- 9. Downloading Bonus Levels From Website.- 10. Drivable Vehicles.- 11. Enemy Path Finding.- 12. Foot Step Sounds.- 13. Hints & Tips.- 14. HUD.- 15. Inventory.- 16. Invincibility.- 17. Mini-Quests.- 18. Multiple Locations.- 19. Positional Audio.- 20. Respawn Points.- 21. Usable Items.- 22. Weapon Control.- 23. Zooming.- 24. Destructible Terrain.- 25. Dashing.- 26. Quest Completion.- 27. Road Builder.- 28. Character Progression.- 29. Party Mechanics.- 30. Day / Night Cycle.- 31. Puzzle Room.- 32. Treasure Hunting.- 33. Card Battle.- 34. Graphical Effects.- 35. Random Level Generation.- 36. Fishing Mini Game.- 37. Ship Mini Game.- 38. Dice Rolling.- 39. Mini Game and Dual View.- 40. Game End.- 41. Saving.

About the author

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.


Summary

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.  

Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC.  Maybe, even, make a few bucks.  

What You'll Learn

  • Use the GameMaker: Studio platform to design and build a role playing game
  • Create a story for game design purposes, using a plot line and defining characters 
  • Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
  • Master core gameplay elements such as battles, exploration, scoring, and endings
  • Work with extended gameplay elements such as collectibles, quirks, management, and saving 
  • Employ the various core and extended gameplay elements as appropriate to your RPG
 Who This Book Is For

Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Product details

Authors Ben Tyers
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 10.09.2017
 
EAN 9781484229453
ISBN 978-1-4842-2945-3
No. of pages 318
Dimensions 180 mm x 16 mm x 253 mm
Weight 642 g
Illustrations XIII, 318 p. 125 illus. in color.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

B, Game Development, Media Design, Computer Graphics, Multimedia systems, Professional and Applied Computing, Graphical & digital media applications, Graphics programming, Computer games—Programming

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.