Fr. 70.00

Computer Games - 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-10, 2016, Rev...

English · Paperback / Softback

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This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 

List of contents

Computer Games Workshop 2016.- General Intelligence in Game-Playing Agents 2016.

Summary

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning. 

Product details

Assisted by Tristan Cazenave (Editor), Stefan Edelkamp (Editor), Stefan Edelkamp et al (Editor), Mar H M Winands (Editor), Mark H M Winands (Editor), Stephan Schiffel (Editor), Michael Thielscher (Editor), Julian Togelius (Editor), Mark Winands (Editor), Mark H. M. Winands (Editor), Mark H.M. Winands (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 31.05.2017
 
EAN 9783319579689
ISBN 978-3-31-957968-9
No. of pages 179
Dimensions 156 mm x 12 mm x 237 mm
Weight 302 g
Illustrations XII, 179 p. 59 illus.
Series Communications in Computer and Information Science
Communications in Computer and Information Science
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

C, Artificial Intelligence, Theoretische Informatik, Mathematik für Informatiker, Personal Computer, computer science, Theory of Computation, Mathematics of Computing, Computers, Mathematical theory of computation, Computer science—Mathematics, Maths for computer scientists, Personal computers, Personal Computing

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