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Informationen zum Autor Ed Hooks was a professional actor for 30 years before becoming one of the most respected acting teachers in the world. He has taught Acting for Animators for most major animation studios and video game companies! including Disney Animation! Valve Software! Ubisoft! Warner Brothers! Sony and Electronic Arts! and has been a featured speaker at many international animation festivals and conferences. He teaches at schools such as Ringling College of Art and Animation (Florida) and Filmakademie Baden-Wurtemberg (Germany). ? Zusammenfassung Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure. He speaks directly to animators, instead of stage or screen actors. Acting for Animators is an invaluable primer for beginner animators and a useful reference for experienced pros. New to this fourth edition: - 6 new scene-by-scene acting analyses of animated feature films, including Zootopia and The Little Prince - an annotated analysis of Walt Disney’s famous 1935 memo to Don Graham, regarding how best to train animators - advice to the animator about how best to perform visual references - a chapter on Virtual Reality - an online database of Ed’s previous film analyses, all in one place. Inhaltsverzeichnis Introduction 534-Word History of Acting Animator versus Stage Actor - Vive La Difference! Before we Start, A Few Useful Definitions... Acting An Illusion of Life Action Objective Conflict Acting: 9 Basic Principles Thinking Tends to Lead to Conclusions, and Emotion Tends to Lead to Action We empathize only with Emotion Empathy vs. Sympathy Theatrical Reality is not the Same Thing as Regular Reality Your Character Should Play an Action in Pursuit of an Objective While Overcoming an Obstacle A few words about .,.. Super Objectives Acting is Doing. Acting is also Reacting. Play an Action Until Something Happens to Make You Play a Different Action Scenes Begin in the Middle, Not at the Beginning A Scene is a Negotiation Relationships are the way Characters Feel About Each Other INSIGHTS, PERSPECTIVES AND SUGGESTIONS Why Story Matters Animating Dialogue Power Centers Status Transactions The Psychological Gesture and Use of Atmosphere The Adrenaline Moment "Ma" Animating Force vs Form Laban Movement Theory Heroes, Villains and Your Intended Audience Our Sense of Sight is More Powerful than ... Acting is a Process of Exposing, Not Hiding Active Listening Video References and Mirrors Character Analysis - A Template Pantomime The Expression of Emotion in the Human Face The Willing Suspension of Disbelief and Animation Comedy Farce - A Particular Kind of Comedy Caricature Virtual Reality Video Games Empathy Acting in Video Games 1. Eyes 2. Humor 3. Performance Capture 5. Credibility 6. Dialogue 7. Male/Female Relationships 8. Can a Videogame make a player cry? Short Animation Guidelines Introduction to Film Analysis Acting Analyses: ALADDIN (1992) BOY AND THE WORLD (2015) ANOMALISA (2015) THE JUNGLE BOOK (2016) ZOOTOPIA (2015) THE LITTLE PRINCE (2016) ADDENDUM Walt Disney's 1935 Memo to...