Fr. 40.90

Rapid Game Development Using Cocos2d-JS - An end-to-end guide to 2D game development using JavaScript

English · Paperback / Softback

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Description

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Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples.

What You'll Learn

  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine 


Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 

List of contents

Chapter 1: Getting Started.- Chapter 2: Architecture Overview .- Chapter 3: Deeper Look into Sprites.- Chapter 4: Handling Inputs and Events.- Chapter 5: Adding GUI.- Chapter 6: Fun with Animation.- Chapter 7: Adding Physics to your game.- Chapter 8: Miscellaneous features.-

About the author

Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in  cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.

Summary

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.

What You'll Learn

  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine 


Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference. 

Product details

Authors Hemant Kumar, Hemanth Kumar, Abdul Rahman
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 16.01.2017
 
EAN 9781484225523
ISBN 978-1-4842-2552-3
No. of pages 126
Dimensions 158 mm x 9 mm x 239 mm
Weight 246 g
Illustrations XV, 126 p. 42 illus., 39 illus. in color.
Subjects Natural sciences, medicine, IT, technology > IT, data processing > IT

B, Open Source, Game Development, Open Source Software, Programming Techniques, Computer programming, Computer programming / software engineering, Professional and Applied Computing, Computer games—Programming, cocos2djs;cocos2d-js;gamedev;indiedev;ios;android;cocos2d js

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