Fr. 90.00

Creating Graphics for Game and Animation with Adobe Illustrator CC

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.

List of contents










Introduction
How-To Guide to Learning Paths
Part 1: Getting Started with Illustrator CC: Basic Tools and Interface
Part 2: Drawing Game Assets
Part 3: Character Drawing
Part 4: Environments
Part 5: Putting It All Together
Glossary
Index


About the author










Kathleen "Kat" Andler is an Assistant Professor of Graphic Design and Communications at Becker College in Worcester, Massachusetts. Kat bring over 20 years of hands-on design and industry experience to her work and teaching. Since joining Becker College, Kat Ander has grown the Graphic Design Department, revived and grown the Communications Design major and earned recognition for her contributions to the school and helped many students win presitigious awards.


Summary

This book includes a build-up of skills, a rewards system and a personalized path for a player profile.

Product details

Authors Kathleen Andler
Publisher CRC Press
 
Languages English
Product format Paperback / Softback
Released 30.12.2023
 
EAN 9781138908840
ISBN 978-1-138-90884-0
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing

COMPUTERS / Programming / Games, The arts, Games development & programming, Games development and programming, Computer Games Design, Digital Animation

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