Read more
Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design. This book includes a build-up of skills, a rewards system and a personalized path for a player profile. The personal path will be geared towards different levels of skills and experience levels so that student can skip over material they already know, spending more time on advanced skills. Instructor Resources are included on a companion website.
List of contents
Introduction
How-To Guide to Learning Paths
Part 1: Getting Started with Illustrator CC: Basic Tools and Interface
Part 2: Drawing Game Assets
Part 3: Character Drawing
Part 4: Environments
Part 5: Putting It All Together
Glossary
Index
About the author
Kathleen "Kat" Andler is an Assistant Professor of Graphic Design and Communications at Becker College in Worcester, Massachusetts. Kat bring over 20 years of hands-on design and industry experience to her work and teaching. Since joining Becker College, Kat Ander has grown the Graphic Design Department, revived and grown the Communications Design major and earned recognition for her contributions to the school and helped many students win presitigious awards.
Summary
This book includes a build-up of skills, a rewards system and a personalized path for a player profile.