Fr. 230.40

Brain-Computer Interfaces 2 - Technology and Applications

English · Hardback

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Brain computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.


List of contents










Foreword  xv
José DEL R. MILLÁN
Introduction  xvii
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE
Part 1. Fields of Application 1
Chapter 1. Brain-Computer Interfaces in Disorders of Consciousness  3
Jérémie MATTOUT, Jacques LUAUTÉ, Julien JUNG and Dominique MORLET
1.1. Introduction  3
1.2. Altered states of consciousness: etiologies and clinical features  4
1.3. Functional assessment of patients with altered states of consciousness (passive paradigms)  6
1.4. Advanced approaches to assessing consciousness (active paradigms)  12
1.5. Toward the real-time use of functional markers 15
1.6. Conclusion and future outlook  19
1.7. Bibliography  21
Chapter 2. Medical Applications: Neuroprostheses and Neurorehabilitation 29
Laurent BOUGRAIN
2.1. Motor deficiencies 30
2.2. Compensating for motor deficiency 32
2.3. Conclusions  39
2.4. Bibliography  39
Chapter 3. Medical Applications of BCIs for Patient Communication 43
François CABESTAING and Louis MAYAUD
3.1. Introduction  43
3.2. Reactive interfaces for communication 49
3.3. Active interfaces for communication  53
3.4. Conclusions  59
3.5. Bibliography  60
Chapter 4. BrainTV: Revealing the Neural Bases of Human Cognition in Real Time 65
Jean-Philippe LACHAUX
4.1. Introduction and motivation 65
4.2. Toward first person data accounting 66
4.3. Bringing subjective and objective data into the same space: conscious experience of the subject  69
4.4. Technical aspects: the contribution of brain-computer interfaces 70
4.5. The BrainTV system and its applications  75
4.6. BrainTV limitations  81
4.7. Extension to other types of recordings  82
4.8. Conclusions  82
4.9. Bibliography 83
Chapter 5. BCIs and Video Games: State of the Art with the OpenViBE2 Project 85
Anatole LÉCUYER
5.1. Introduction  85
5.2. Video game prototypes controlled by BCI 88
5.3. Industrial prototypes: the potential for very different kinds of games  93
5.4. Discussion 96
5.5. Conclusion 98
5.6. Bibliography  98
Part 2. Practical Aspects of BCI Implementation  101
Chapter 6. Analysis of Patient Need for Brain-Computer Interfaces 103
Louis MAYAUD, Salvador CABANILLES and Eric AZABOU
6.1. Introduction  103
6.2. Types of users 108
6.3. Interpretation of needs in BCI usage contexts  113
6.4. Conclusions  117
6.5. Bibliography  119
Chapter 7. Sensors: Theory and Innovation 123
Jean-Michel BADIER, Thomas LONJARET and Pierre LELEUX
7.1. EEG electrodes 125
7.2. Invasive recording 128
7.3. Latest generation sensors 130
7.4. Magnetoencephalography  137
7.5. Conclusions  139
7.6. Bibliography  140
Chapter 8. Technical Requirements for High-quality EEG Acquisition 143
Emmanuel MABY
8.1. Electrodes 144
8.2. Montages . 145
8.3. Amplifiers 147
8.4. Analog filters  152
8.5. Analog-to-digital conversion 152
8.6. Event synchronization with the EEG  155
8.7. Conclusions  159
8.8. Bibliography  160
Chapter 9. Practical Guide to Performing an EEG Experiment  163
Emmanuel MABY
9.1. Study planning 163
9.2. Equipment 166
9.3. Experiment procedure 170
9.4. Bibliography  177
Part 3 . Step by Step Guide to BCI Design with OpenViBE 179
Chapter 10. OpenViBE and Other BCI Software Platforms 181
Jussi LINDGREN and Anatole LECUYER
10.1. Introduction  181
10.2. Using BCI for control  183
10.3. BCI processing stages  184
10.4. Exploring BCI  187
10.5. Comparison of platforms  189
10.6. Choosing a platform 195
10.7. Conclusion  196
10.8. Bibliography 197
Chapter 11. Illustration of Electrophysiological Phenomena with OpenViBE  199
Fabien LOTTE and Alison CELLARD
11.1. Visualization of raw EEG signals and artifacts  200
11.2. Visualization of alpha oscillations 201
11.3. Visualization of the beta rebound  203
11.4. Visualization of the SSVEP 206
11.5. Conclusions  208
11.6. Bibliography 209
Chapter 12. Classification of Brain Signals with OpenViBE 211
Laurent BOUGRAIN and Guillaume SERRIÈRE
12.1. Introduction  211
12.2. Classification 212
12.3. Evaluation 216
12.4. Conclusions  224
12.5. Bibliography 224
Chapter 13. OpenViBE Illustration of a P300 Virtual Keyboard  227
Nathanaël FOY, Théodore PAPADOPOULO and Maureen CLERC
13.1. Target/non-target classification 228
13.2. Illustration of a P300 virtual keyboard 235
13.3. Bibliography 240
Chapter 14. Recreational Applications of OpenViBE: Brain Invaders and Use-the-Force 241
Anton ANDREEV, Alexandre BARACHANT, Fabien LOTTE and Marco CONGEDO
14.1. Brain Invaders  241
14.2. Implementation  248
14.3. Use-The-Force!  251
14.4. Conclusions  256
14.5. Bibliography 257
Part 4. Societal Challenges and Perspectives  259
Chapter 15. Ethical Reflections on Brain-Computer Interfaces 261
Florent BOCQUELET, Gaëlle PIRET, Nicolas AUMONIER and Blaise YVERT
15.1. Introduction  262
15.2. The animal  264
15.3. Human beings  267
15.4. The human species  274
15.5. Conclusions  279
15.6. Bibliography 281
Chapter 16. Acceptance of Brain-machine Hybrids: How is Their Brain Perceived In Vivo?  289
Bernard ANDRIEU
16.1. Ethical problem  289
16.2. The method  291
16.3. Ethics of experimentation: Matthew Nagle, the first patient  293
16.4. Body language in performance 296
16.5. Ethics of autonomous (re)socialization 297
16.6. Conclusions . 303
16.7. Bibliography 304
16.8. Appendix (verbatim video retranscriptions)  304
Chapter 17. Conclusion and Perspectives  311
Maureen CLERC, Laurent BOUGRAIN and Fabien LOTTE
17.1. Introduction  311
17.2. Reinforcing the scientific basis of BCIs  314
17.3. Using BCI in practice  316
17.4. Opening up BCI technologies to new applications and fields 318
17.5. Concern about ethical issues  321
17.6. Conclusions  321
17.7. Bibliography 322
List of Authors  325
Index  329
Contents of Volume 1 333


About the author










Maureen Clerc is Senior Researcher at Inria Sophia Antipolis, France.
Laurent Bougrain is Associate Professor at the University of Lorraine, France.
Fabien Lotte is Junior Researcher at Inria Bordeaux, France. aureen Clerc is Senior Researcher at Inria Sophia Antipolis, France.


Summary

Brain computer interfaces (BCI) are devices which measure brain activity and translate it into messages or commands, thereby opening up many possibilities for investigation and application.

Product details

Assisted by Laurent Bougrain (Editor), Maureen Clerc (Editor), Fabien Lotte (Editor)
Publisher Wiley
 
Languages English
Product format Hardback
Released 30.09.2016
 
EAN 9781848219632
ISBN 978-1-84821-963-2
No. of pages 364
Dimensions 161 mm x 240 mm x 24 mm
Weight 712 g
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing > IT

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