Fr. 80.00

Visual Design Concepts for Mobile Games

English · Paperback / Softback

Shipping usually within 1 to 3 weeks (not available at short notice)

Description

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This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.

List of contents

1: Introduction to Visual Development for Social Games
2: Vector vs. Bitmap
3: The Art of Gathering Reference
4: 2D Production Pipeline
5: Visual Hierarchy
6: Character Design, Part 1
7: Character Design, Part 2
8: Multi-state Assets and Global Lighting
9: Global Lighting
10: Prop Design
11: 2D Game Pipeline Overview
12: Game Pipeline: 3D
13: User Interface/Experience
14: Marketing Art
15: Closing Thoughts

About the author

Christopher Carman is a veteran of the web, mobile, and console games industry and currently serves as the Associate Director of Visual Development at the Academy of Art University in San Francisco CA.
http://chriscarmanart.com/

Summary

This book is not specifically focused on game design or game development and is also not a 3D modeling or animation guide.

Product details

Authors Chirstopher Carman, Chirstopher P Carman, Chirstopher P. Carman, Christopher Carman
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 16.02.2018
 
EAN 9781138806924
ISBN 978-1-138-80692-4
No. of pages 186
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Programming / Games, Games development & programming, Games development and programming, Computer Games Design

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