Fr. 80.00

Vintage Games 2.0 - An Insider Look At the Most Influential Games of All Time

English · Paperback / Softback

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Informationen zum Autor Matt Barton Klappentext Vintage Games 2.0 explores the most influential videogames of all time. Drawing on interviews as well as the author's own lifelong experience with video games, this book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features rare photos of game boxes and other materials. Vintage Games 2.0 is the ideal book for professionals who desire a broader understanding of the history of videogames and their evolution from a nice to a global market. This version covers cutting-edge, modern games and older games that were not discussed in the previous edition. Bonus chapters with even more games are available for free online! Zusammenfassung Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Inhaltsverzeichnis Chapter I The Innovators 1.1 Spacewar! : It's Rocket Science 1.2 Pong : Easy to Learn, Hard to Master 1.3 Space Invaders : The Japanese Invasion 1.4 Zork : Sticking Graphics Where the Sun Don't Shine 1.5 MUD : Swords with Friends 1.6 Rogue : Procedural Generation 1.7 Maze War : The First First-Person Shooter? Chapter 2 The Early Adopters 2.1 Pac-Man : Gamers Just Want to Have Lunch 2.2 Donkey Kong : Miyamoto's 800-Pound Gorilla 2.3 Pole Position : Where the Raster Hits the Road 2.4 Pitfall! : Activision's Fearless Fortune Hunter 2.5 Flight Simulator : The Sky's the Limit 2.6 Elite : The Stellar Sandbox 2.7 Pinball Construction Set : The Game of Games 2.8 King's Quest : From Peanuts to Palaces 2.9 Wizardry : A New Perspective on Computer Role Playing 2.10 Ultima : The Virtues of an Avatar Chapter 3 The Early Majority 3.1 Super Mario Bros. : Mario and the Mushroom Kingdom 3.2 The Legend of Zelda : A Link to the Future 3.3 Final Fantasy : Console Games Get a Level Up 3.4 Tetris : The Perfect Video Game? 3.5 Street Fighter II : The Arcade Comes Back Swinging 3.6 SimCity : A City of Silicon 3.7 Civilization : Just One More Turn 3.8 Pool of Radiance : The Gold Box Games 3.9 Wasteland : Hot, Mean, and Radioactive Chapter 4The Late Majority 4.1 Dungeon Master : Real Time Hits the Big Time 4.2 Myst : Creating Worlds, One Tent at a Time 4.3 Doom : Profound Carnage 4.4 John Madden Football : The Greatest Play 4.5 Sonic the Hedgehog : Faster than a Portly Plumber 4.6 The Sims : The World's Most Profitable Ant Farm 4.7 Diablo : Click Click Boom 4.8 Starcraft : The ESport Zerg Rush 4.9 Pokémon : Gotta Catch'em All 4.10 Ultima Online : Persistence Pays Off 4.11 Super Mario 64 : No Disc, No Problem 4.12 Tomb Raider : A 3D Platformer with Legs 4.13 Final Fantasy VII : The Legend of the Square Disc 4.14 Metal Gear Solid : Lights, Camera, Inaction! 4.15 Ocarina of Time : Miyamoto's Finest Hour Chapter 5 The Laggards 5.1 Dance Dance Revolution : Konami Shakes Its Money Maker 5.2 Grand Theft Auto III : The Industry's Bad Boy 5.3 Halo: Combat Evolved : Spartans Never Die 5.4 Call of Duty : Wars with Friends 5.5 Half-Life 2 5.6 World of Warcraft : An MMORPG for the Masses 5.7 Wii Sports : Let Grandpa Teach You 5.8 Angry Birds : Slingshot to the Top 5.9 Minecraft : Let Them Build It, and They Will Play ...

Product details

Authors Matt Barton, Matt (Saint Cloud State University Barton, Barton Matt
Publisher Taylor & Francis Ltd.
 
Languages English
Product format Paperback / Softback
Released 01.09.2016
 
EAN 9781138899131
ISBN 978-1-138-89913-1
No. of pages 376
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / General, COMPUTERS / Programming / Games, Games development & programming, Games development and programming

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