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This completely revised Second Edition of "Computer Graphics" includes valuable information on major organizational changes within the last few years. This edition brings to the fore the basic mathematical tools of computer graphics, including vectors, matrices, and transformations. Additionally, it provides a strong, comprehensive base in exploring math, computer science, physics, engineering, and in special subjects such as algebraic and computational geometry, geometric modeling, and CAD/CAM. A highly diversified book that can be utilized as a primary textbook, supplemental teaching resource, individual tutorial, or key reference text.
Features - Includes new chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve.
- Provides many new figures and exercises.
- Contains an annotated suggested reading list with exercises and answers in each chapter.
- Appeals to both academics and professionals.
- Offers a new solutions manual for instructors.
List of contents
- Vectors
- Matrix Algebra
- Transformations
- Symmetry and Groups
- Limit and Continuity
- Topology
- Halfspaces
- Points
- Lines
- Planes
- Polygons
- Polyhedra
- Constructive Solid Geometry
- Curves
- The Bezier Curve
- Surfaces
- Computer Graphics Display Geometry
- Display and Scene Transformations
- Bibliography
- Answers to Selected Exercises
- Index
About the author
Michael E. Mortenson, a graduate of the UCLA School of Engineering, writes and does independent research in 3D geometric modeling and computer-aided design. He is a former research scientist with a major aerospace corporation and the author of several highly successful textbooks.
Summary
Introduces the mathematics and geometry of CAD/CAM, geometric modeling, scientific visualization, and other computer graphics applications. The second edition adds chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve. Annotation c. Book News, Inc., Portland,