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Informationen zum Autor Dustyn Roberts is an assistant professor in the mechanical engineering department at the University of Delaware, where she helps build engineers. She founded a consultancy, Dustyn Robots (www.dustynrobots.com), and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical and Biomedical Engineering from Carnegie Mellon University (2003), an MS in Biomechanics & Movement Science (2004) from the University of Delaware, and her Ph.D. in Mechanical Engineering (2014) from New York University. Klappentext Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. >Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists , you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materialsFasten and join partsMeasure force, friction, and torqueUnderstand mechanical and electrical power, work, and energyCreate and control motionWork with bearings, couplers, gears, screws, and springsCombine simple machines for work and fun Projects include: Rube Goldberg breakfast machineMousetrap powered carDIY motor with magnet wireMotor direction and speed controlDesigning and fabricating spur gearsAnimated creations in paperAn interactive rotating platformSmall vertical axis wind turbineSADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists. Zusammenfassung This unique guide reveals practical mechanical design principles to those who have no background in engineering and shows how to apply the principles through a wide range of sample projects. Inhaltsverzeichnis 1 Introduction to Mechanisms and Machines 2 Materials: How to Choose and Where to Find Them 3 Screw It or Glue It: Fastening and Joining Parts 4 Forces, Friction and Torque (Oh My) 5 Mechanical and Electrical Power, Work, and Energy 6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion 7 The Guts: Bearings, Couplers, Gears, Screws, and Springs 8 Combining Simple Machines for Work and Fun 9 Making Things and Getting Things Made 10 Projects Appendix: BreadBoard Power and Arduino Primer Index...