Fr. 56.90

Serious Games, Interaction, and Simulation - 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

English · Paperback / Softback

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Description

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This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.

List of contents

Applying a Serious GameQuality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genresand Competences for In-game Certification.- Serious Games for the CognitiveStimulation of Adults: a proposal of a pilot project.- VirtualSign in SeriousGames.- The Design and Study of a Serious Game for Attention Training of theOlder Adults.- Sensitizing: Helping Children Design Serious Games for a SurrogatePopulation.- Chess Playing and Mathematics: an Exploratory Study in the SouthAfrican Context.- A Virtual City Environment for Engineering Problem BasedLearning.- Knowledge Improvement of Dental Students in Thailand and UK throughan Online Serious Game in Dental Public Health.- A Gamified Community forFostering Learning Engagement towards Preventing Early School Leaving.- Seriouscomputer games design for active learning in teacher education.- EnablingControl of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious GameDevelopment through Model-Driven Authoring.- Serious Games For Large-ScaleImage Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.

Summary

This volume constitutes the proceedings of the
5th International Conference on Serious Games, Interaction, and
Simulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application
of games for purposes other than entertainment. As such they cover areas like
cognition, psychology, technology-enhanced education, evaluation and assessment,
multimedia and information technology, and feature new scientific approaches
and results from experiments and real-life applications.

Product details

Assisted by António Coelho (Editor), Paul Escudeiro (Editor), Paula Escudeiro (Editor), Carlos Vaz de Carvalho (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2016
 
EAN 9783319290591
ISBN 978-3-31-929059-1
No. of pages 139
Dimensions 157 mm x 9 mm x 237 mm
Weight 256 g
Illustrations VIII, 139 p. 24 illus.
Series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Subjects Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

C, Mensch-Computer-Interaktion, angewandte informatik, Bildverarbeitung, Computermodellierung und -simulation, computer science, Information Retrieval, Computer Vision, Information Systems Applications (incl. Internet), Computers and Society, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer and Information Systems Applications, Application software, Computers and Education, Education—Data processing, Ethical & social aspects of IT, Computers and civilization, Internet searching, Optical data processing, Computer simulation, Computer modelling & simulation, Simulation and Modeling, User interface design & usability, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Computer Modelling

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