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How Games Move Us - Emotion By Design

English · Hardback

Description

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This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.

Product details

Authors Katherine Isbister, Katherine (Professor Isbister
Publisher The MIT Press
 
Languages English
Product format Hardback
Released 04.03.2016
 
EAN 9780262034265
ISBN 978-0-262-03426-5
No. of pages 192
Series Playful Thinking Series
Playful Thinking
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Application software
Social sciences, law, business > Sociology

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