Fr. 57.90

Learn to Program with Small Basic - An Introduction to Programming with Games, Art, Science, and Math

English · Paperback / Softback

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Description

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Informationen zum Autor Majed Marji and Ed Price Klappentext Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You'll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: -Program your computer to greet you by name -Make a game of rock-paper-scissors using If/Else statements -Create an interactive treasure map using arrays -Draw intricate geometric patterns with just a few lines of code -Simplify complex programs by breaking them into bite-sized subroutines You'll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey. Zusammenfassung Small Basic is a free, beginner-friendly programming language created by Microsoft. Inspired by BASIC, which introduced programming to millions of first-time PC owners in the 1970s and 1980s, Small Basic is a modern language that makes coding simple and fun. Learn to Program with Small Basic introduces you to the empowering world of programming. You’ll master the basics with simple activities like displaying messages and drawing colorful pictures, and then work your way up to programming games! Learn how to: –Program your computer to greet you by name –Make a game of rock-paper-scissors using If/Else statements –Create an interactive treasure map using arrays –Draw intricate geometric patterns with just a few lines of code –Simplify complex programs by breaking them into bite-sized subroutines You’ll also learn to command a turtle to draw shapes, create magical moving text, solve math problems quickly, help a knight slay a dragon, and more! Each chapter ends with creative coding challenges so you can take your skills to the next level. Learn to Program with Small Basic is the perfect place to start your computer science journey. Inhaltsverzeichnis Chapter 1: Introducing Small Basic Chapter 2: Getting Started Chapter 3: Drawing Basics Chapter 4: Using Variables Chapter 5: Drawing Shapes with Turtle Graphics Chapter 6: Getting User Input Chapter 7: Empowering Programs with Math Chapter 8: Making Decisions with If Statements Chapter 9: Using Decisions to Make Games Chapter 10: Solving Problems with Subroutines Chapter 11: Event-Driven Programming Chapter 12: Building Graphical User Interfaces Chapter 13: Repeating For Loops Chapter 14: Creating Conditional While Loops Chapter 15: Grouping Data in One-Dimensional Arrays Chapter 16: Storing Data with Associative Arrays Chapter 17: Expanding to Higher-Dimension Arrays Chapter 18: Advanced Text Magic Chapter 19: Receiving File Input and Output...

List of contents

Chapter 1: Introducing Small Basic
Chapter 2: Getting Started
Chapter 3: Drawing Basics
Chapter 4: Using Variables
Chapter 5: Drawing Shapes with Turtle Graphics
Chapter 6: Getting User Input
Chapter 7: Empowering Programs with Math
Chapter 8: Making Decisions with If Statements
Chapter 9: Using Decisions to Make Games
Chapter 10: Solving Problems with Subroutines
Chapter 11: Event-Driven Programming
Chapter 12: Building Graphical User Interfaces
Chapter 13: Repeating For Loops
Chapter 14: Creating Conditional While Loops
Chapter 15: Grouping Data in One-Dimensional Arrays
Chapter 16: Storing Data with Associative Arrays
Chapter 17: Expanding to Higher-Dimension Arrays
Chapter 18: Advanced Text Magic
Chapter 19: Receiving File Input and Output

Report

A middle school student with no programming experience could pick up this title and quickly begin writing text-based programming. This book is particularly relevant to libraries trying to beef up their STEAM offerings.
School Library Connection

The book is an excellent resource for any parent or teacher looking to provide a gentle introduction to coding. The ambitious middle schooler might also find it a suitable read to tackle on their own.
Zen and the Art of Programming

This book is for anyone who is interested in learning more about the basics of computer programming in a fun and engaging way. I highly recommend Learn to Program with Small Basic and Microsoft s excellent Small Basic programming language.
Martin Fish, Coding and Robotics teacher

Learn to Program with Small Basic provides a fun and informative way of delivering the concepts. The use of color coding and visuals enables students to easily follow and gives them the confidence to try coding themselves.
Susan Nicholson, Computer Science and Robotics teacher

Product details

Authors Maje Marji, Majed Marji, Majed Price Marji, Marji Majed, Ed Price
Publisher No Starch Press
 
Languages English
Age Recommendation ages 10 to 14
Product format Paperback / Softback
Released 01.10.2016
 
EAN 9781593277024
ISBN 978-1-59327-702-4
No. of pages 344
Dimensions 179 mm x 235 mm x 22 mm
Subjects Children's and young people's books > Non-fiction books / Non-fiction picture books > Natural science, technology
Natural sciences, medicine, IT, technology > IT, data processing > Programming languages

JUVENILE NONFICTION / Science & Nature / General

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