Fr. 69.00

Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

English · Paperback / Softback

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Description

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This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.

List of contents

Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.

About the author

Rainer Malaka ist Professor für Digitale Medien und lehrt an der Universität Bremen. Neben seinem Schwerpunkt Medieninformatik lehrt und forscht er auch auf Bereichen der künstlichen Intelligenz, der interaktiven Systeme und des maschinellen Lernens. Als Preisträger des 'Klaus Tschira Preises für Verständliche Wissenschaft' ist ihm die verständliche Vermittlung wissenschaftlicher Inhalte ein besonderes Anliegen.

Summary

This book constitutes the refereed proceedings of the
14th International Conference on Entertainment Computing, ICEC 2015, held in
Trondheim, Norway, in September/October 2015.

The 26 full papers, 6 short papers, 16 posters, 6 demos
and 6 workshops/tutorial descriptions presented were carefully reviewed and
selected from 106 submissions. The multidisciplinary nature of Entertainment
Computing is reflected by the papers. They focus on computer games; serious
games for learning; interactive games; design and evaluation methods for
Entertainment Computing; digital storytelling; games for health and well-being;
digital art and installations; artificial intelligence and machine learning for
entertainment; interactive television and entertainment.

Product details

Assisted by Jannicke Baalsrud Hauge (Editor), Jannicke Baalsrud Hauge et al (Editor), Konstantinos Chorianopoulos (Editor), Monic Divitini (Editor), Monica Divitini (Editor), Letizia Jaccheri (Editor), Rainer Malaka (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.2015
 
EAN 9783319245881
ISBN 978-3-31-924588-1
No. of pages 583
Dimensions 158 mm x 32 mm x 236 mm
Weight 934 g
Illustrations XVI, 583 p. 168 illus. in color.
Series Lecture Notes in Computer Science
Information Systems and Applications, incl. Internet/Web, and HCI
Lecture Notes in Computer Science
Information Systems and Applications, incl. Internet/Web, and HCI
Subject Natural sciences, medicine, IT, technology > IT, data processing > General, dictionaries

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