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Unreal Engine 4 Game Development - In 24 Hours

English · Paperback / Softback

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Informationen zum Autor Aram Cookson is a professor in the Interactive Design and Game Development (ITGM) department at the Savannah College of Art and Design (SCAD). He has a B.F.A in Sculpture and an M.F.A. in Computer Art. After finishing his M.F.A., he went on to help start the ITGM program and served as the graduate coordinator for 9 years. Over the past 15 years, Aram has developed and taught a range of game art and design courses in classrooms and online, utilizing the Unreal Engine technology. Ryan DowlingSoka is a technical artist working on the Gears of War franchise at Microsoft Studio's The Coalition, located in Vancouver, British Columbia. He works primarily on content features for the team, crafting systems for destruction, foliage, visual effects, postprocesses, and user interfaces in Unreal Engine 4. Previously, he worked at Microsoft, developing experiences for the Microsoft HoloLens in Unity5. Ryan is an expert in a variety of entertainment software creation packages, including Maya, Houdini, Substance Designer, Photoshop, Nuke, and After Effects. Ryan holds a B.F.A. in Visual Effects from Savannah College of Art and Design. With a passion for interactive storytelling, rooted in playing 1990s console role-playing games (Baldur's Gate II and Planescape: Torment), Ryan focuses on applying interactive technical solutions to solving difficult problems in modern gaming. When not working on video games, Ryan can be found swing dancing his evenings away with his wife. Clinton Crumpler is currently a senior environment artist at Microsoft Studio's The Coalition, located in Vancouver, British Columbia. Previously an artist at Bethesda's Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios, Clinton's primary focus areas are environment art, shader development, and art direction. Clinton has released multiple video tutorials in collaboration with Digital Tutors, with a focus on game art development for Unreal Engine. He completed an M.F.A. in Interactive and Game Design and a B.F.A. in Animation at Savannah College of Art and Design (SCAD) in Savannah, Georgia. Prior to attending SCAD, he received a B.F.A. in Graphic Design at Longwood University, located in Farmville, Virginia. More information and his digital works are available at www.clintoncrumpler.com. Klappentext Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help students master every step of the game development process, bringing everything together in real projects that create real games. Each short, easy lesson builds on all that's come before, guiding them smoothly to mastery. Zusammenfassung Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help students master every step of the game development process! bringing everything together in real projects that create real games. Each short! easy lesson builds on all that's come before! guiding them smoothly to mastery. Inhaltsverzeichnis HOUR 1: Introducing Unreal Engine 4 1 Installing Unreal 2 Creating Your First Project 4 Learning the Interface 7 View Modes and Visualizers 14 Playing a Level 16 Summary 17 Q&A 18 Workshop 18 Exercise 19 HOUR 2: Understanding the Gameplay Framework 21 Available Resources 21 Asset References and the Reference Viewer 29 Gameplay Framework 30 Summary 35 Q&A 35 Workshop 35 Exercise 36 HOUR 3: Coordinates, Transforms, Units, and Organization 37 Understanding Cartesian Coordinates 37 Working with Transforms 38 Assessing Units and Measurements 42 Organizing a Scene 45 Summary 50 Q&A 51 Workshop 51 Exercise 52 HOUR 4: Working with Static Mesh Actors 53 Static Mesh Assets 53 Static Mesh Editor 54 Viewing UV Layouts 57 Collision ...

Product details

Authors Aram Cookson, Clinton Crumpler, Ryan DowlingSoka, Tim Johnson
Publisher Pearson Academic
 
Languages English
Product format Paperback / Softback
Released 30.06.2017
 
EAN 9780672337628
ISBN 978-0-672-33762-8
Dimensions 178 mm x 231 mm x 18 mm
Series Sams Teach Yourself...
Sams Teach Yourself
Subject Education and learning > Teaching preparation > Vocational needs

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