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Describing and Studying Domain-Specific Serious Games

English · Hardback

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Description

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This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners' domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

List of contents

Part 1: Game descriptions.- Chapter 1 Design of the game "Dudeman & Sidegirl: Operation clean world", a numerical magnitude processing training.- Chapter 2 Description of the educational math game 'Monkey Tales: the museum of Anything'.- Chapter 3 Number Navigation Game (NNG): Design principles and game description.- Chapter 4 'Zeldenrust': a mathematical game-based learning environment for prevocational students.- Chapter 5 Applying motivation theory to the design of game-based learning environments.- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers.- Part 2: Empirical studies on serious games.- Chapter 7 Performance in educational math games: Is it a question of math knowledge?.- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness.- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment.- Chapter 10 Number Navigation Game experience and motivational effects.- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics.- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics.- Chapter 13 Formal and informal learning environments: Using games to support early numeracy.- Index.

About the author

Dr. Joke Torbeyns is a professor at KU Leuven's Center for Instructional Psychology and Technology. Prof. Dr. Erno Lehtinen is a professor at the University of Turku. Prof. Dr. Jan Elen is a professor in KU Leuven's Educational Sciences department.

Summary

This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented.

Product details

Assisted by Jan Elen (Editor), Ern Lehtinen (Editor), Erno Lehtinen (Editor), Joke Torbeyns (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Released 01.01.2015
 
EAN 9783319202754
ISBN 978-3-31-920275-4
No. of pages 259
Dimensions 163 mm x 18 mm x 244 mm
Weight 569 g
Illustrations XI, 259 p. 54 illus., 50 illus. in color.
Series Advances in Game-Based Learning
Advances in Game-Based Learning
Subject Humanities, art, music > Education > School education, didactics, methodology

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