Fr. 29.90

Using Digital Games as Assessment and Instruction Tools

English · Paperback / Softback

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Description

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Combine hard work and deep fun in classrooms with digital game-based learning. Students of the always-on generation gain information through different tools and learn differently than generations before them. Discover how to incorporate digital games and use them to craft engaging, academically applicable classroom activities that address content standards and revitalize learning for both teachers and students.

Product details

Authors Ryan L Schaaf, Ryan L. Schaaf
Publisher Solution Tree
 
Languages English
Product format Paperback / Softback
Released 31.05.2015
 
EAN 9781935542537
ISBN 978-1-935542-53-7
No. of pages 80
Dimensions 155 mm x 227 mm x 4 mm
Weight 141 g
Series Solutions
Solutions
Classroom Strategies
Subject Humanities, art, music > Education > Education system

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