Fr. 26.50

Bioshock and Philosophy - Irrational Game, Rational Book

English · Paperback / Softback

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Description

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Considered a sign of the 'coming of age' of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite.
* Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS)
* Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling
* Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture
* Considers visionary game developer Ken Levine's depiction of Ayn Rand's philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes

List of contents

Hacking into This Book (Introduction) vii
Luke Cuddy
 
Part I Level 1 Research Bonus: Increased Wisdom Capacity 1
 
1 BioShock's Meta?]Narrative: What BioShock Teaches the Gamer about Gaming 3
Collin Pointon
 
2 The Value of Art in BioShock: Ayn Rand, Emotion, and Choice 15
Jason Rose
 
3 SHODAN vs. the Many: Or, Mind vs. the Body 27
Robert M. Mentyka
 
4 "The cage is somber": A Feminist Understanding of Elizabeth 38
Catlyn Origitano
 
Part II Tears, Time, and Reality 49
 
5 Rapture in a Physical World: Did Andrew Ryan Choose the Impossible? 51
James Cook
 
6 Would You Kindly Bring Us the Girl and Wipe Away the Debt: Free Will and Moral Responsibility in BioShock Infinite 58
Oliver Laas
 
7 BioShock as Plato's Cave 69
Roger Travis
 
8 BioShock Infinite and Transworld Individuality: Identity across Space and Time 76
Charles Joshua Horn
 
9 Shockingly Limited: Escaping Columbia's God of Necessity 86
Scott Squires and James McBain
 
Part III The "Union" and the Sodom Below 95
 
10 "The bindings are there as a safeguard": Sovereignty and Political Decisions in BioShock Infinite 97
Rick Elmore
 
11 Propaganda, Lies, and Bullshit in BioShock's Rapture 107
Rachel McKinnon
 
12 The Vox Populi Group, Marx, and Equal Rights for All 114
Tyler DeHaven and Chris Hendrickson
 
Part IV The Circus of Values 127
 
13 Infinite Lighthouses, Infinite Stories: BioShock and the Aesthetics of Video Game Storytelling 129
László Kajtár
 
14 Have You Ever Been to Rapture?: BioShock as an Introduction to Phenomenology 139
Stefan Schevelier
 
15 "Evolve today!": Human Enhancement Technologies in the BioShock Universe 150
Simon Ledder
 
16 Vending Machine Values: Buying Beauty and Morality in BioShock 161
Michael J. Muniz
 
Notes on Contributors 168
 
Index 173

About the author

William Irwin ist Assistenz-Professor für Philosophie am King's College in Pennsylvania.

Summary

Considered a sign of the coming of age of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground.

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