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Informationen zum Autor Wolfram Nagel is a UX and Conceptual Designer at SETU GmbH, a German software engineering company. As Head of UX he supervises internal and external web and software projects in the areas of content design, UI architecture and visual design. He is an expert in interface, interaction and user experience design. Wolfram studied Information Design (diploma) and Design Management (Master of Arts) at the Hochschule für Gestaltung Schwäbisch Gmünd, Germany (University of Applied Sciences). Since 2011, he has lectured and hosted talks & workshops about Multiscreen Experience Design at conferences such as IxDA Berlin, Usability Professionals Germany and the German IA Summit and at and for universities, academies and agencies. Klappentext People today use technology on different devices, different locations. Users expect to access information on all relevant screens and across multiple channels, whether by smart phone, tablet, laptop/desktop, or smart (internet-connected) TV. Multiscreen is no longer a nice add-on, it's a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach to UX professionals for to design across multiple screens. You'll learn how to cater designs for customers and find patterns, strategies, examples, and case studies to help inspire you to develop a viable strategy for your own digital products and services. Throughout the book, you'll go through the process of:. . . investigating the devices and their capabilities. understanding the users and their capabilities. considering the context in which users use these devices Zusammenfassung "The first version of this book has been published in 2013 in German by digiparden Verlag! the publishing unit of SETU GmbH! a German software engineering company"--Page xi. Inhaltsverzeichnis Chapter 1. IntroductionChapter 2. Four screensChapter 3. Users and their typificationChapter 4. Context of useChapter 5. Strategies and examplesChapter 6. Next-generation information experience and the future of content (management)Chapter 7. Content design and user interface architecture for multiscreen projectsChapter 8. ConclusionAppendix A ...
List of contents
Chapter 1. IntroductionChapter 2. Four screensChapter 3. Users and their typificationChapter 4. Context of useChapter 5. Strategies and examplesChapter 6. Next-generation information experience and the future of content (management)Chapter 7. Content design and user interface architecture for multiscreen projectsChapter 8. ConclusionAppendix A