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It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.
List of contents
Contents
Preface
Introduction
Chapter 1: Motion/Action Games
Around the Room
Station to Station
Log Jam
Catch
Last Man Standing
Yes, You Can
One-On-One
Chapter 2 Sports Games in the Classroom
Baseball
Football
Volleyball
Basketball
Hockey/Soccer
Chapter 3 Some Quickies...these game take little or no preparation
Finger Math
Tic-Tac-Toe
Super Tic-Tac-Toe
4-in-a-Row
The Weakest Link
Chapter 4 Who, What, Where or When?
Who Am I?
What Am I?
Where Am I?
When Am I?
Chapter 5 Stay Tuned for More Games
The Message Game
One vs the Class
Jeopardy
Password
Family Feud
Chapter 6 Assembly Required
Bingo
Team Tournament
Casino Day
Classroom Olympics
Chapter 7 But Wait...There's More
It's in the Cards
Fast Facts
Off the Wall
From Top to Bottom
Deceiving Definitions
Pass the Buck
Pictionary
Twenty One
Rotating Rows
Survive & Advance
Inter-class Competitions
Chapter 8 Extra Innings
Students Creating Games
Holiday Fun
Conclusion
Appendix
About the author
By Nicholas J. Rinaldi
Summary
It's Game Time!: Games to Enhance Classroom Learning enables the teacher to decide when and how to use games to effectively complement their teaching philosophy and style to meet the needs of their students by providing over 40 games that can be used in any class at any level.