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Informationen zum Autor Zhu Han is an Assistant Professor of Electrical and Computer Engineering at the University of Houston. He was awarded his Ph.D. in Electrical Engineering from the University of Maryland, College Park, in 2003 and worked for two years in industry as an R&D Engineer for JDSD. Dusit Niyato is an Assistant Professor in the School of Computer Engineering at the Nanyang Technological University (NTU), Singapore. He received his Ph.D. in Electrical and Computer Engineering from the University of Manitoba, Canada, in 2008. Walid Saad is a Postdoctoral Research Associate in the Department of Electrical Engineering at Princeton University. He received his Ph.D. from the University of Oslo in 2010 and previously worked at several companies in the telecommunications and IT fields. Tamer Basar is a Swanlund Chair holder and CAS Professor of Electrical and Computer Engineering at the University of Illinois, Urbana-Champaign. He is a member of the US National Academy of Engineering, a Fellow of the IEEE and IFAC, founding president of the ISDG and current president of the AACC. Are Hjørungnes is a Professor in the Faculty of Mathematics and Natural Sciences at the University of Oslo, Norway. He is a Senior Member of the IEEE and received his Ph.D. from the Norwegian University of Science and Technology in 2000. Klappentext A unified treatment of game theory, focusing on finding state-of-the-art solutions to issues surrounding next-generation wireless and communications networks. Zusammenfassung This unified 2001 treatment of game theory focuses on finding state-of-the-art solutions to issues surrounding the next generation of wireless and communications networks. The key results and tools of game theory are covered! as are various real-world technologies and a wide range of techniques for modeling! design and analysis. Inhaltsverzeichnis 1. Introduction; 2. Wireless networks: an introduction; Part I. Fundamentals of Game Theory: 3. Noncooperative games; 4. Bayesian games; 5. Differential games; 6. Evolutionary games; 7. Cooperative games; 8. Auction theory and mechanism design; Part II. Applications of Game Theory in Communications and Networking: 9. Cellular and broadband wireless access networks; 10. Wireless local area networks; 11. Multihop networks; 12. Cooperative transmission networks; 13. Cognitive radio networks; 14. Internet networks....