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GAME DEVELOPMENT ESSENTIALS, International Edition is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.
With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
List of contents
Section I: SETUP.
The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms& Applications. Player Elements: Market, Theory & Interactivity.
Section II: SCENARIOS: CREATING COMPELLING CONTENT.
Storytelling: Building the Narrative, Characters & Objects. Building the Identity.
Interiors & Exteriors. Building the World.User Interface. Building the Connection.Level Design. Building the Experience. Music & Sound. Building the Atmosphere.
Section III: STRATEGY: DEVELOPMENT & BUSINESS CYCLES.
Pre-Production. Planning & Processing.Production. Prototyping & Playtesting. Post-Production. Maintenance & Marketing.
About the author
Jeannie Novak is Lead Author and Series Editor of Delmar Cengage Learning's acclaimed Game Development Essentials series. She is Vice Chair of the Los Angeles chapter of the International Game Developers Association (IGDA-LA), Vice President of Women in Games International (WIGI), and CEO of Kaleidospace, LLC, which oversees the Indiespace social network and a game education consulting division. Jeannie has directed programs, developed curriculum, and taught at the Art Institute Online, Art Center College of Design,UCLA Extension, and the Academy of Entertainment & Technology at Santa Monica College. Jeannie has developed or participated in game workshops and panels at the Austin Game Developers Conference (GDC Online), Penny Arcade Expo (PAX), Macworld Expo, Game Education Summit, and LA Games Conference. She is ANIMIAMI's Game Conference Chair, SIGGRAPH 2010 session chair, and a member of the Game Education Summit advisory board and AIAS Online Excellence and Multiplayer Awards panels. Jeannie received an M.A. in Communication Management from USC's Annenberg School and a B.A. in Mass Communication/Business Administration from UCLA. Jeannie is also an accomplished composer, recording artist, performer, and music instructor (piano/voice).