Fr. 70.00

Fast Algorithms for 3D-Graphics, w. diskette (3 1/2 inch)

English · Paperback / Softback

Shipping usually within 6 to 7 weeks

Description

Read more

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

About the author

Univ.Prof. Dr. Georg Glaeser wurde 1955 in St.Johann im Pongau (Salzburg) geboren. 1973-78 Studium der Mathematik und Geometrie in Wien, Promotion und Habilitation aus Computergeometrie an der TU Wien. 1986/87 Gastprofessur an der Princeton University. Seit 1998 ordentlicher Professor an der Universität für angewandte Kunst Wien.

Summary

In this book, a variety of algoritbms are described that may be of interest to everyone who writes software for 3D-graphics. It is a book that haB been written for programmers at an intermediate level as well aB for experienced software engineers who simply want to have some particular functions at their disposal, without having to think too much about details like special cases or optimization for speed. The programming language we use is C, and that has many advantages, because it makes the code both portable and efficient. Nevertheless, it should be possible to adapt the ideas to other high-level programming languages. The reader should have a reasonable knowledge of C, because sophisticated pro grams with economical storage household and fast sections cannot be written without the use of pointers. You will find that in the long run it is just aB easy to work with pointer variables as with multiple arrays . .Aß the title of the book implies, we will not deal with algorithms that are very computation-intensive such as ray tracing or the radiosity method. Furthermore, objects will always be (closed or not closed) polyhedra, which consist of a certain number of polygons.

Product details

Authors Georg Glaeser
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.1995
 
EAN 9783540942887
ISBN 978-3-540-94288-7
No. of pages 306
Weight 546 g
Illustrations 126 SW-Abb.,
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

B, Software, Optimization, Function, computer science, Knowledge, Polygon, Variable, graphics, Computer Graphics, Programming, Programming Language, mathematical programming, functions, Ray Tracing

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.