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This book gives students a wildly entertaining, visionary piece that offers a compelling new way to see the future of technology.
They'll learn the fascinating ways to think beyond screens using three principles that can lead toward more meaningful innovation. Whether they're working in the technology industry or just concerned about our technological future, they'll find this insightful and creative book captivating.
List of contents
FOREWORD
Why do phones ring?
WELCOME
01. Introduction - Why did you buy this book?
02. Screen-based thinking - Let’s make an app!
THE PROBLEM
03. Slap an interface on it! - Slimmer TVs! Faster computers! And an overlooked epidemic of awful.
04. UX ≠ UI - I make interfaces because that's my job, bro
05. Addiction UX - Click here to cut down your belly fat by using this one weird tip
06. Distraction - Will you marry me? Sorry, I was sending Alice a text, what'd you say?
07. Screen Insomnia - I love staring into a light bulb! Me too!
08. The Screenless Office - The best interface is no interface
PRINCIPLE 1: EMBRACE TYPICAL PROCESSES INSTEAD OF SCREENS
09. Backpocket apps - This app goes perfectly with my skinny jeans
10. Lazy rectangles - That’s a great wireframe. We nailed it. We’re going to make a billion dollars.
PRINCIPLE 2: LEVERAGE COMPUTERS INSTEAD OF SERVING THEM
11. The World's First 3D Chapter - Your password must be at least 18,770 characters and cannot repeat any of your previous 30,689 passwords
12. Machine Input - I saved your life, and I didn't even need a password
13. Analog and Digital Chores - I know, I suck at life.
PRINCIPLE 3: ADAPT TO INDIVIDUALS
14. Computing for One - You’re spécial
15. Proactive Computing - From "Hello, Robot" to "Thank you, Robot"
THE CHALLENGES
16. Change - You hate this book? Thank you.
17. Privacy - The machine will “learn” about me? No thanks.
18. Automatic - Automatic solutions are terrible. Look at Clippy!
19. Failure - What happens when it all falls apart?
20. Exceptions - Less is sometimes more
CONCLUSION
21. The Future - Wow, this is boring
About the author
For years, designer Golden Krishna has been behind the scenes, solving technology problems for companies from startups to Fortune 50. He’s currently a Senior UX Designer at Zappos Labs, where he works in a small group dedicated to creating new, delightful experiences for Zappos. Previously, he worked at a Samsung innovation lab, designing and building the near future of consumer electronics. He began his career working at the world-renowned design consultancy Cooper in San Francisco.
Summary
This book gives students a wildly entertaining, visionary piece that offers a compelling new way to see the future of technology.
They'll learn the fascinating ways to think beyond screens using three principles that can lead toward more meaningful innovation. Whether they’re working in the technology industry or just concerned about our technological future, they’ll find this insightful and creative book captivating.