Read more
The author shows how to use freeware correctly for architecture visualizations in 'Interactive Ambient'. He begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages.
List of contents
Table of Contents
What is Real-time Visualization?
Game Design and Web Applications
Augmented Reality (AR) Potentials
The Requirements of Architecture Visualization
Five Criteria for Real-time Systems
Areas of Use, Software Packages and System Requirements
Workflow and Presentation Techniques
3D Walk Throughs with Blender 2.43
Special System Requirements
The most Important Functions
Creating and Designing 3D Models
The Walk Through Template
Textures (Maps) for Real-time Visualization
DART 3.0 Virtual Construction Mass Model
Installing and Configuring DART 3.0
Creating and Importing 3D Objects
Texturing 3D Models
Interactive Building Ensemble Variants
Future Scenarios
Interactive Ambient with ARToolKit 2.72
Compiling and Implementing
Generating a Simple AR Application
Importing and Texturing 3D Models
Designing an Interior
Outlook and Perspectives
Advice, Software and Practice Files
Index
About the author
Wolfgang Höhl, geboren 1964, lebt und arbeitet als Architekt und Autor in Hamburg.