Read more
Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in Interactive Ambient . The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements.
The reader will learn how to model the "Wolkenbügel" (cloud-iron) of the avant-garde architect Mart Stam (1924/25) step by step with Blender 2.43. Readers will also learn to design surface textures and create their own interactive 3D walk through. Dart 3.0 enables the reader to create an interactive construction mass model. Finally, ARToolKit 2.7.2 shows readers new ways of simulating their interior designs.
Further reading lists, web links and numerous illustrations help the reader get started. Interactive Ambient shows readers interactive architecture visualization possibilities and encourages them to experiment successfully.
List of contents
Table of Contents
What is Real-time Visualization?
Game Design and Web Applications
Augmented Reality (AR) Potentials
The Requirements of Architecture Visualization
Five Criteria for Real-time Systems
Areas of Use, Software Packages and System Requirements
Workflow and Presentation Techniques
3D Walk Throughs with Blender 2.43
Special System Requirements
The most Important Functions
Creating and Designing 3D Models
The Walk Through Template
Textures (Maps) for Real-time Visualization
DART 3.0 Virtual Construction Mass Model
Installing and Configuring DART 3.0
Creating and Importing 3D Objects
Texturing 3D Models
Interactive Building Ensemble Variants
Future Scenarios
Interactive Ambient with ARToolKit 2.72
Compiling and Implementing
Generating a Simple AR Application
Importing and Texturing 3D Models
Designing an Interior
Outlook and Perspectives
Advice, Software and Practice Files
Index
About the author
Wolfgang Höhl, geboren 1964, lebt und arbeitet als Architekt und Autor in Hamburg.