Fr. 66.00

There''s Not an App for That - Mobile User Experience Design for Life

English · Paperback / Softback

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Informationen zum Autor Simon Robinson is a researcher in the Future Interaction Technology Lab at Swansea University. His work so far has focused on mobile technologies that allow people to immerse themselves in the places, people and events around them, rather than just in their mobile devices. His research - much of which has been part of the thinking behind this book - has been featured in New Scientist magazine, on CBC Radio, and in other international media venues; and, has also been published in many international academic conferences and journals. In the past few years his emphasis has turned toward developing similarly face-on user experiences for resource-constrained communities in regions such as South Africa and India. Simon is an avid rock climber, and loves the fact that climbing doesn't need a touchscreen to be thoroughly enjoyable. More at simon.robinson.ac Klappentext There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work. Inhaltsverzeichnis 1. Introduction 2. From Touch To Feeling 3. Inspired By Food 4. Inspired By Fashion 5. Inspired By Fitness 6. Inspired By Materials 7. From Heads Down To Face On 8. In Your Face Technology 9. In The World Approaches 10. From Clinical To Clutter 11. Inspired By Mass 12. Inspired By Uncertainty 13. From Private And Personal To Public And Performance 14. Mobiles As Props 15. Extravagant Computing 16. From Distanced To Mindful Interaction 17. Designing Mindful Communication Apps 18. Mindfulness Without Apps 19. From Some To All 20. Bringing Things Together ...

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