Fr. 196.00

Max/Msp/jitter for Music - A Practical Guide to Developing Interactive Music Systems for

English · Hardback

Shipping usually within 3 to 5 weeks

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Zusatztext There are very few comprehensive resources out there for educators in music technology to get their students engaged in the creative act of writing software, as opposed to simply relying on commercial applications. This book, start to finish, provides a thorough curriculum for using Max in a music education setting, nicely complementing the company's own documentation by showing how to build more complex projects that integrate interactivity and sound. Manzo's book is a great read, not only for educators and students but for electronic musicians looking to expand their arsenal of expressive tools. Informationen zum Autor V.J. Manzo (PhD Temple University, M.M. New York University) is Assistant Professor of Music Technology and Perception at Worcester Polytechnic Institute (WPI). He is a composer and guitarist with research interests in theory and composition, artificial intelligence, interactive music systems, and music cognition. He has authored several open-source interactive music projects including the Modal Object Library, a collection of composition/theory algorithms for use in algorithmic and electro-acoustic composition, and EAMIR, an open-source project assisting individuals, including those with disabilities, to compose and perform music with accessible musical interfaces, alternate/adaptive controllers, and sensors. V.J. has lectured on electronic music and interactive music systems for education and presented his compositions and interactive systems at numerous universities, conferences, and performance venues including ACM, ATMI, CMS, ISTE, TI:ME, SEAMUS, MENC, Peabody, American Composers Forum, and ASTA. Klappentext In Max/MSP/Jitter for Music, expert author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. Through clear, step-by-step instructions illustrated with numerous examples of working systems, the book equips you with everything you need to know in order to design and complete meaningful music projects. The book also discusses ways to interact with software beyond the mouse and keyboard through use of camera tracking, pitch tracking, video game controllers, sensors, mobile devices, and more. This book will be of special value for everyone who teaches music at any level, from classroom instructors to ensemble directors to private studio instructors. Whether you want to create simple exercises for beginning performers or more complex programs for aspiring composers, this book will show you how to write customized software that can complement and even inspire your instructional objectives. No specialist foreknowledge is required to use this book to enliven your experience with music technology. Even musicians with no prior programming skills can learn to supplement their lessons with interactive instructional tools, to develop adaptive instruments to aid in composition and performance activities, and to create measurement tools with which to conduct research. This book allows you to: BL Learn how to design meaningful projects for composition, performance, music therapy, instruction, and research BL Understand powerful software through this accessible introduction, written for beginners BL Follow along through step-by-step tutorials BL Grasp the principles by downloading the extensive software examples from the companion website This book is ideal for: BL Music educators at all levels looking to integrate software in instruction BL Musicians interested in how software can improve their practice and performance BL Music composers with an interest in designing interactive music BL Music therapists looking to tailor programs to the needs of specific groups or individuals And all who are interested in music technology.

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