Fr. 66.00

Introducing Maya 2011

English · Paperback / Softback

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Informationen zum Autor Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth , the South Park TV series, and countless commercials and music videos. He teaches Maya and 3D animation, and is the author of all the Introducing Maya books as well as coauthor of Mastering Maya 8.5 and Introducing 3ds Max 2008 , all from Sybex. Klappentext Enter A New Dimension With Maya 2011 Maya 3D animation and effects software is a top choice for film and video creators, game artists, and 3D design professionals. Now you can learn to build and animate your own digital models and scenes, and begin developing professional-level Maya skills, with Introducing Maya 2011. A perennial favorite and bestseller, this latest edition is the ideal introduction to 3D and Maya. Starting with the basics, the book builds from the ground up, combining straightforward text with fun and practical examples to make it easy to learn Maya's core tools. Follow clear-cut, step-by-step lessons while you learn by doing, using a wealth of hands-on files provided on the CD. You'll also find striking examples from talented Maya users to inspire you. Learn the core concepts of CG and working in 3D Get a fast but thorough primer on Maya 2011's user interface Jump right in and build a simple animation of the planets in the solar system Explore the basics of NURBS and subdivision surfaces modeling Get lots of experience with polygonal modeling by creating a human hand, a decorative box, and a steam locomotive Learn how to use photo-real textures on models for stunning results Rig for animation and learn automation, kinematics, constraints, and more Master sophisticated HDRI lighting, mental ray rendering, dynamics, and effects techniques The enclosed CD features images, movies, and scene files that let you view material from the book. The support files will enable you to complete all of the tutorials. Zusammenfassung A practical! step-by-step guide to Maya 2011 Four previous editions can t be wrong: this book is the perfect introduction to 3D and Maya. Inhaltsverzeichnis Introduction xv Chapter 1 Introduction to Computer Graphics and 3D 1 Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 12 Basic Film Concepts 24 Summary 30 Chapter 2 Jumping in Headfirst, with Both Feet 31 You Put the U in UI 32 Project Overview: The Solar System 37 The Preproduction Process: Planning 37 Creating a Project 38 The Production Process: Creating and Animating the Objects 40 Hierarchy and Maya Object Structure 54 The Solar System Resumed 57 Outputting Your Work: Playblasting 65 Summary 67 Chapter 3 The Maya 2011 Interface 69 Navigating in Maya 70 Maya's Layout 70 Panels and Frequently Used Windows 82 Customizing Maya 99 Summary 103 Chapter 4 Beginning Polygonal Modeling 105 Planning Your Model 106 Polygon Basics 112 Poly Editing Tools 115 Putting the Tools to Use: Making a Simple Hand 119 Creating Areas of Detail on a Poly Mesh 125 Modeling Complex Objects: The Classic Steam Locomotive 134 Suggestions for Modeling Polygons 157 Summary 157 Chapter 5 Modeling with NURBS, Subdivisions, and Deformers 159 NURBS! 160 Using NURBS Surfacing to Create Polygons 171 Converting a NURBS Model to Polygons 173 Editing NURBS Surfaces 174 Patch Modeling: A Locomotive Detail 177 Using Artisan to Sculpt NURBS 188 Modeling with Simple Deformers 190 The Lattice Deformer 196 Animating through a Lattice 200 ...

Product details

Authors D Derakhshani, Dariush Derakhshani, Derakhshani Dariush
Publisher Wiley, John and Sons Ltd
 
Languages English
Product format Paperback / Softback
Released 10.06.2010
 
EAN 9780470502167
ISBN 978-0-470-50216-7
No. of pages 656
Dimensions 189 mm x 233 mm x 30 mm
Series Introducing Maya
Introducing Maya
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

COMPUTERS / Image Processing, Business applications

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