Fr. 47.90

Windows Game Programming

English · Paperback / Softback

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Informationen zum Autor André LaMothe is CEO of Xtreme Games! a leading game developer! and the author of many bestselling game books! including The Black Art of 3D Game Programming. Klappentext Get the scoop on DirectDraw, DirectInput physics modeling, and more!The one book you need to begin building your own gamesGame programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!All this on the bonus CD-ROM* Microsoft DirectX application programming interface SDK v. 8.1* Paint Shop Pro evaluation version* Examples, games, and source code from the book* Plus bonus chaptersSystem Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements. Zusammenfassung Get the scoop on DirectDraw, DirectInput physics modeling, and more!The one book you need to begin building your own gamesGame programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. Now revised to cover the latest DirectX and Windows releases, it shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!All this on the bonus CD-ROM* Microsoft DirectX application programming interface SDK v. 8.1* Paint Shop Pro evaluation version* Examples, games, and source code from the book* Plus bonus chaptersSystem Requirements: PC running Windows 9x/2000/Me/XP, Windows NT 4 or later; 64MB of RAM, 128MB recommended. See the About the CD Appendix for details and complete system requirements. Inhaltsverzeichnis FOREWORDINTRODUCTION PART I: GETTING FAMILIAR WITH WINDOWS PROGRAMMING.Chapter 1: Setting Up for Windows 9x/XP/2000 Programming.Chapter 2: Exploring the Basics of Video Game Design.Chapter 3: The Nuts and Bolts of Windows 9x/XP/2000 Programming.Chapter 4: How to Handle Big Events.Chapter 5: Putting Windows GDI to Work: Drawing Text and Graphics.Chapter 6: Wrapping Up Windows 9x/XP/2000 Programming.PART II: JACKING IN WITH DIRECTX.Chapter 7: The Architecture of DirectX and the Dreaded COM.Chapter 8: Getting to Know DirectDraw.Chapter 9: Using the DirectDraw Crayons.Chapter 10: Digging into DirectDraw: Animation and Bitmaps.Chapter 11: Digging Deeper into Direct Draw: Advanced Features.Chapter 12: The GPDUMB Game Engine, Part I.PART III: The Rest of the Puzzle: SOUND, INPUT, AND SET UP.Chapter 13: Making Noise with DirectSound.Chapter 14: The Ins and Outs of DirectInput.Chapter 15: Click OK to Install: Using DirectSetup & Autoplay.Chapter 16: GPDUMB Part II-The Final Conflict.Chapter 17: What goes Up Must Come Down: Physics Modeling.Chapter 18: Putting the Game Engine to Work with Underworld.Chapter 19: Marketing Your Madness.PART V: THE PART OF TENS.Chapter 20: Ten Basic Rules of Game DesignChapter 21: Ten Biggest Mistakes Game Programmers Make.Chapter 22: Ten Best Game Programming Resources on the Web.APPENDIXINDEXEND-USER LICENCE AGREEMENT...

Product details

Authors Lamothe, Andre Lamothe, André LaMothe, Andre (Xtreme Games LLC LaMothe
Publisher Wiley, John and Sons Ltd
 
Languages English
Product format Paperback / Softback
Released 04.10.2002
 
EAN 9780764516788
ISBN 978-0-7645-1678-8
No. of pages 450
Dimensions 188 mm x 234 mm x 24 mm
Series For Dummies
For Dummies
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

Computerspiel, Informatik, Programmierung, computer science, Visualization & Computer Graphics, Visualisierung u. Computergraphik

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