Fr. 55.50

Nintendo Wii Flash Game Creator's Guide - Design, Develop, and Share Your Games Online

English · Paperback / Softback

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Description

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Informationen zum Autor Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training. Klappentext Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Build Flash-based objects, layers, and controls Work with timelines, keyframes, and .SWF filesDevelop and animate original characters, backgrounds, and landscapesIntegrate unconventional mouse and Wii controller interactivityCreate, modify, and control movie clips using ActionScript 2.0Design radical enemies, custom cursors, and invisible buttonsIncorporate audio, game timers, and score trackingPublish your games to the Web and share them via the Wii's online connection service Zusammenfassung The Nintendo Wii is a game console to support Adobe Flash animation. This book teaches Flash animation and ActionScript skills so you can create several popular types of games to play on the Wii. It reveals how to create games that use the Wii's controllers in a variety of innovative ways! and learn how to scale game graphics for viewing on TV. Inhaltsverzeichnis Chapter 1. Flash Fundamentals Chapter 2. ActionScript 2.0 Essentials Chapter 3. Creating Your First Wii Game Chapter 4. Creating Enemies: A Meteor Shooting Game Chapter 5. Utilizing the Wii Remote: A Hammer Game Chapter 6. Applying Advanced Logic and Interactivity: A Paper Rock Scissors Game Chapter 7. Adding Circular Motion Detection: A Clock Game Chapter 8. Detecting Acceleration: A Running Game Index...

Product details

Authors Todd Perkins, Perkins Todd
Publisher Osborne mcgraw-hill
 
Languages English
Product format Paperback / Softback
Released 24.04.2008
 
EAN 9780071545259
ISBN 978-0-07-154525-9
No. of pages 315
Dimensions 191 mm x 229 mm x 19 mm
Subjects Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > IT

Software Engineering, COMPUTERS / Software Development & Engineering / General, GAMES & ACTIVITIES / Video & Mobile, Computer games / online games: strategy guides

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