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Ai game programming wisdom 3

English · Paperback / Softback

Description

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Packed with the insights of industry pros, this book includes tricks, techniques, algorithms, architectures, and approaches to help you avoid redundancy and save useful programming time. This book provides advances, discoveries, and techniques that affects the direction and use of game AI for the next generation of games.

List of contents

SECTION 1: GENERAL WISDOM
SECTION 2: PATHFINDING
SECTION 3: MOVEMENT
SECTION 4: ARCHITECTURE
SECTION 5: TACTICS AND PLANNING
SECTION 6: GENRE SPECIFIC
SECTION 7: SCRIPTING AND DIALOG
SECTION 8: LEARNING AND ADAPTATION
About the CD-ROM
Index

Product details

Authors Steve Rabin, Steve (Nintendo of America) Rabin
Assisted by Steve Rabin (Editor)
Publisher External catalogues UK
 
Languages English
Product format Paperback / Softback
Released 30.03.2006
 
EAN 9781584504573
ISBN 978-1-58450-457-3
Dimensions 192 mm x 240 mm x 37 mm
Subjects Education and learning > Schoolbooks, general education schools
Guides > Hobby, home > Games, quizzes
Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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