Fr. 66.00

How to Cheat in Maya 2012 - Tools and Techniques for Character Animation

English · Paperback / Softback

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Description

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Informationen zum Autor Eric Luhta is a professional animator whose recent credits include Bioshock 2, Cloudy With A Chance of Meatballs, Horton Hears A Who!, and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers. Klappentext This Maya guide for animators presents everything readers need to know about character animation in Maya. Fully updated for the latest revision of Maya! this book provides complete! step-by-step walkthroughs of essential animation techniques to increase their efficiency and speed. Zusammenfassung Suitable for animators, this title presents the information you need to know about character animation in Maya. It provides you with step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. It features information on camera settings and animation using Maya's Camera Sequencer tool. Inhaltsverzeichnis How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website ...

List of contents

How to Cheat in Maya 2012 -

Chapter 1 - Animation Principles in Maya
Anticipation
Overlap and Follow Through
Squash and Stretch
Staging (Cameras)
Arcs
Timing
Ease In/Ease Out

Chapter 2 - Splines
All cheats revised for new interface

Chapter 3 - Graph Editor
All cheats revised for new interface
Chapter 4 - Techniques
smear frames
bendy arms
Possible material for tools added in Maya 20XX
Chapter 5 - Constraints
All cheats revised for new interface
Chapter 6 - Gimbal Lock
All cheats revised for new interface
Chapter 7 - Cameras and Layout 
In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films
cheats for new Camera Sequence tool
Chapter 8 - Blocking
New project for the chapter, so all cheats will be revised
Chapter 9 - Cycles
Shorter examples of walk and run cycles with new character
Older walk cycle material will be put on the website
Tips for personality walks

Chapter 10 - Polishing
New chapter project, all cheats revised
Chapter 11 - Facial Animation
New chapter project, all cheats revised
Mouth shapes
Eye shapes
Chapter 12 - Animation Layers
New chapter project, all cheats revised

Chapter 12 from the first book is retired to the website

Product details

Authors Eric Luhta, Eric (Animator Luhta, Eric Roy Luhta, Luhta Eric, Kenny Roy, Kenny (Animator Roy, Roy Kenny
Publisher ELSEVIER SCIENCE BV
 
Languages English
Product format Paperback / Softback
Released 25.08.2011
 
EAN 9780240816982
ISBN 978-0-240-81698-2
No. of pages 320
Series Focal Press
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

Digital Animation, COMPUTERS / Design, Graphics & Media / Video & Animation

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