Fr. 57.90

The Language of Gaming

English · Paperback / Softback

New edition in preparation, currently unavailable

Description

Read more

Informationen zum Autor Astrid Ensslin is Professor of Dynamics of Virtual Communication Spaces at University of Regensburg, Germany. Klappentext This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them. Focal areas explored in this book include: . aspects of videogame textuality and how games relate to other texts . the formation of lexical terms and use of metaphor in the language of gaming . gamer slang and 'buddylects' . the construction of game worlds and their rules, of gamer identities and communities . dominant discourse patterns among gamers and how they relate to the nature of gaming . the multimodal language of games and gaming . the ways in which ideologies of race, gender, media effects and language are constructed. Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field. Zusammenfassung This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.Focal areas explored in this book include: - Aspects of videogame textuality and how games relate to other texts- the formation of lexical terms and use of metaphor in the language of gaming - Gamer slang and 'buddylects'- The construction of game worlds and their rules, of gamer identities and communities- Dominant discourse patterns among gamers and how they relate to the nature of gaming- The multimodal language of games and gaming- The ways in which ideologies of race, gender, media effects and language are constructedInformed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field. Inhaltsverzeichnis List of Illustrations List of Tables and Figures Acknowledgements List of Abbreviations Introduction Approaches to Discourse Analysis Games and Language Videogame Genres, Macrostructures and Textuality Words and Meanings The Linguistic Pragmatics of Gameplay Metaludic Discourses Gaming and Multimodality The Narrative Language of Videogames Conclusion Notes Glossary Bibliography Index....

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.