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Zusatztext "Coming at the process of making interactive worlds from a non-gaming viewpoint proves to be a refreshing break...Provided is a version of the Virtools pre-visualisation package! which is used to set up the interaction between objects! cameras and players. And this is where Gauthier comes into his own with paticularly thought-provoking chapters on issues such as camera set-up and pathfinding." - Edge magazine Informationen zum Autor Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist. Klappentext Gautier offers a tutorial-based, step-by-step book containing sophisticated, professional-level tips and tricks to help designers, programmers, and 3D artists create simple 3D interactive environments and virtual sets relevant to film and computer games direction, and animation and web development. Inside the book readers will find tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using: Macromedia Director and Virtools. Other software discussed: 3ds max, Lightwave, and Maya. Zusammenfassung Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games and film/video pre-visualization. Inhaltsverzeichnis 1 A Short History of Computer Simulations; 2 3D Basic Kit; 3 Adding Interactivity; 4 Animation Basics; 5 Interactive Lighting; 6 Virtual Cameras; 7 3D Sound; 8 User Interface and Input Devices; 9 Following a Terrain with a Remote Controlled Car; 10 Communication Environments; 11 Advanced Interactive 3D Characters; 12 Artificial Intelligence and Gameplay for Virtual Sets; 13 Multi-User and Database....