Fr. 63.30

Holistic Game Development With Unity - An All In One Guide to Implementing Game Mechanics, Art, Design,

English · Paperback / Softback

New edition in preparation, currently unavailable

Description

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The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team's game will publish directly to platforms like Android, iPhone, and Facebook. You'll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.
Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. The companion website offers: source code for completed projects from the book, art assets, instructional videos, a forum, author blog and lesson plans and challenge questions for professors.
Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.
Uses proven, step-by-step tutorials how to design and structure and entire game in Unity.
Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts.
Provides a portfolio of reusable game mechanics.
Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.

List of contents

Chapter 1 The Art of Programming
Chapter 2 The Basics
Chapter 3 Digital Space
Chapter 4 Virtual Realism (65 pages)
Chapter 5 Animation
Chapter 6 Game Rules and Mechanics
Chapter 7 Character Mechanics
Chapter 8 Player Mechanics
Chapter 9 Environmental Mechanics
Appendix A: A Unity3D Development Environment Primer
Appendix B: From Blender to Unity3D: a graphics pipeline
Appendix C: From Photoshop to Unity3D: a graphics pipeline

Product details

Authors Penny Baillie-de Byl, Penny Baillie-De Byl, Penny de Byl, Penny de Byl
Publisher ELSEVIER SCIENCE BV
 
Languages English
Product format Paperback / Softback
Released 10.12.2011
 
EAN 9780240819334
ISBN 978-0-240-81933-4
No. of pages 504
Series Focal Press
Subjects Guides
Natural sciences, medicine, IT, technology > IT, data processing > Miscellaneous

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