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This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdis- plinary Digital Art is a con?rmation of the vitality and breadth of the digital arts.Collectingessaysthatbroadlyencompassthedigitalarts,Transdisciplinary DigitalArtgivesaclearoverviewoftheon-goingstrengthofscienti?c,philoso- ical, aesthetic and artistic research that makes digital art perhaps the de?ning medium of the twenty-?rst century. I would like to particularly thank my co-editors, Randy Adams and Stefan M ullerArisona,withoutwhomthisvolumecouldneverhavebeenrealized.Their genuinely transdisciplinary knowledge base and tireless work ethic have made this volume as broad as it could be. I would like to also acknowledge the work ofInteractive Futures co-curator Julie Andreyev as well as the Director of Open Space, Helen Marzolf. The editors would like to thank Dene Grigar and Tom Stricker for providing the initial paper reviews for Springer. In addition Stefan G oller from Springer has provided us with solid support throughout the editing process and we would like to acknowledge his e?ort here. A Note on English Standardization. Papers in this volume have been left inthe native formsofEnglishusedbythe individualauthours(whetherAm- ican, British or Canadian).
List of contents
Introduction: Why Transdisciplinary Digital Art?.- Introduction: Why Transdisciplinary Digital Art?.- I Philosophies of the Digital.- The Ethics of Aesthetics.- Ethical and Activist Considerations of the Technological Artwork.- DIY: The Militant Embrace of Technology.- Tuning in Rorschach Maps.- Body Degree Zero Anatomy of an Interactive Performance.- Artificial, Natural, Historical.- The Colour of Time (God Is a Lobster and Other Forbidden Bodies).- Behind the Screen: Installations from the Interactive Future.- II Digital Literacies.- Transliteracy and New Media.- Digital Archiving and "The New Screen".- Digital Fiction: From the Page to the Screen.- The Present [Future] of Electronic Literature.- Transient Passages: The Work of Peter Horvath.- III Multimedia Composition and Performance.- Visceral Mobile Music Systems.- Designing a System for Supporting the Process of Making a Video Sequence.- Video Game Audio Prototyping with Half-Life 2 .- Computer-Assisted Content Editing Techniques for Live Multimedia Performance.- Computational Audiovisual Composition Using Lua.- Interrellation: Sound-Transformation and Remixing in Real-Time.- Functors for Music: The Rubato Composer System.- Inventing Malleable Scores: From Paper to Screen Based Scores.- Glimmer: Creating New Connections.- Variations on Variations.- IV Interfaces and Expression.- Gestures, Interfaces and other Secrets of the Stage.- Beyond the Threshold: The Dynamic Interface as Permeable Technology.- CoPuppet : Collaborative Interaction in Virtual Puppetry.- Experiments in Digital Puppetry: Video Hybrids in Apple's Quartz Composer.- Formalized and Non-formalized Expression in Musical Interfaces.- V Digital Space: Design, Movement, and Robotics.- Interactive Spaces.- From Electric Devices to ElectronicBehaviour.- Scentsory Design®: Scent Whisper and Fashion Fluidics.- Advances in Expressive Animation in the Interactive Performance of a Butoh Dance.- Anthropocentrism and the Staging of Robots.- VI Digital Performance in Urban Spaces.- Imaging Place: Globalization and Immersive Media.- About... Software, Surveillance, Scariness, Subjectivity (and SVEN).- The NOVA Display System.- Four Wheel Drift.
Summary
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.