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Zusatztext William Cheng tackles the wild west of game audio and conquers it with a combination of academic scrutiny, coupled by a gamer's unadulterated love of the art. Sound Play could very well be a turning point in the history of video game audio: the day when game audio came of age and inherited the mantle of serious art through the lens of scholarly analysis. With Sound Play, game audio finally has the academic credentials it needs to take its place among the other fine arts. Informationen zum Autor William Cheng is a Junior Fellow at the Harvard Society of Fellows. His research on music, video games, opera, and other subjects have appeared in the Journal of the American Musicological Society, Cambridge Opera Journal, Ethnomusicology, and 19th-Century Music. He is the recipient of the AMS Howard Mayer Brown Fellowship, AMS Philip Brett Award, and SAM Mark Tucker Award. Klappentext Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. Zusammenfassung Video games open portals into fantastical worlds where imaginative play prevails. Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's engagements with audio phenomena in video games-from sonic violence to synthesized operas, from democratic musical performances to verbal sexual harassment. Inhaltsverzeichnis Foreword by Richard Leppert Introduction Chapter 1: A Tune at the End of the World Chapter 2: How Celes Sang Chapter 3: Dead Ringers Chapter 4: Role-Playing toward a Virtual Musical Democracy Chapter 5: The Wizard, the Troll, and the Fortress Epilogue End Notes Works Cited Index