Fr. 70.00

Interactive Dramaturgies - New Approaches in Multimedia Content and Design

English · Paperback / Softback

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Description

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Interactive media require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy, "Interactive Dramaturgy", which goes beyond interactive storytelling. Contributions by international multimedia authors, designers, and artists outline concepts and strategies for multimedia productions. These outstanding example projects cover various genres: culture, museum, TV, and education. Interactive media are complex and have multiple dimensions. A linear dramaturgy, therefore, no longer holds. The global connection via Internet fosters further dimensions of exchange and competition. Interactive dramaturgies define rules, transition points, and dimensions of multi-user environments. Multimedia, real and virtual elements must be carefully integrated within applications or installations. Interactive dramaturgies help design and create environments and content that lead to immersion, active exploration, and knowledge acquisition, and that motivate users to repeated visits.

List of contents

Aspects of Interactive Dramaturgies: Thematic Frame and Authors' Contributions.- 1 Elements of a History of Interactive Dramaturgy Cultural Fingerprints in the Digital Net.- 2 The New Horsemen of the Apocalypse The Role of Drama in Education.- 3 Dialogue with Machines Can Computers Be Interactive?.- 4 The Poem Gita-Govinda System Concepts for Cultural learning Documents.- 5 Interactively Setting in Motion the Wheel of law Telling the Life and Philosophy of Buddha: The Mural Paintings of the Temple of the Emerald Buddha in Bangkok.- 6 In the Place of Coincidence Archaeology of the Unconscious The Sigmund Freud CD-ROM Nofrontiere Design.- 7 Setting the Stage for Interaction Digital Craft and the Museums of the 21st Century.- 8 Interactive Narrative and Integrated Applications in a Museum The Role of Interactive Media in the J. Paul Getty Museum, Los Angeles.- 9 metaField: Interactive DataSpaces Exploring the Home/Work/Art-Making/Play-Spaces of the Future Ron MacNeil.- 10 The Crossing Living, Dying and Transformation in Banaras: A Multimedia Cultural Learning Project for the Next Millenium.- 11 Action, Adventure, Desire Interaction with PC Games.- 12 Games of Gods Black&White: The Omnipotence of the Player.- 13 Interactive Movies Practical Experimentation with Parallel Video Streams.- 14 TypoToons(TM) & TattleToons Children's Interactive Television.- 15 Interactive Stories: Strategies and Modes of Interactive Dramaturgy Writing Public Literature in an Evolving Internet Environment.- 16 Click and Roll: "Paul is Dead" The Rock and Roll Murder Mystery.- 17 Frames: At the Edge and Beyond Constructing the Emerging Languages in Computer-Mediated Narratives and Communications.- 18 The Circular Page Designing a Theatre of Choice.- 19 Write a Story as a Building InteractiveMedia Content Design.- About the Authors.

Summary

Interactive media require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy, "Interactive Dramaturgy", which goes beyond interactive storytelling. Contributions by international multimedia authors, designers, and artists outline concepts and strategies for multimedia productions. These outstanding example projects cover various genres: culture, museum, TV, and education. Interactive media are complex and have multiple dimensions. A linear dramaturgy, therefore, no longer holds. The global connection via Internet fosters further dimensions of exchange and competition. Interactive dramaturgies define rules, transition points, and dimensions of multi-user environments. Multimedia, real and virtual elements must be carefully integrated within applications or installations. Interactive dramaturgies help design and create environments and content that lead to immersion, active exploration, and knowledge acquisition, and that motivate users to repeated visits.

Additional text

From the reviews:

"This book, excellent in its choice of authors, presentation and illustrations, examines interlinked topics that include visual language and interface design, methods of conceptualizing human-machine communication and interactions which break with linear narrative traditions. … Its range of ideas and the quality of discussion recommend that it should be placed within the reach of all researchers, designers and teachers who are interested in the educational potential of interactive media." (Prof. Roger Hartley, Journal of Computer Assisted Learning, 2005)

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From the reviews:

"This book, excellent in its choice of authors, presentation and illustrations, examines interlinked topics that include visual language and interface design, methods of conceptualizing human-machine communication and interactions which break with linear narrative traditions. ... Its range of ideas and the quality of discussion recommend that it should be placed within the reach of all researchers, designers and teachers who are interested in the educational potential of interactive media." (Prof. Roger Hartley, Journal of Computer Assisted Learning, 2005)

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