Fr. 166.00

Asian Popular Culture - New, Hybrid, and Alternate Media

English · Hardback

Shipping usually within 3 to 5 weeks

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Informationen zum Autor Edited by John A. Lent and Lorna Fitzsimmons Klappentext Asian Popular Culture explores the evolution and intersection of popular forms (gaming, manga, anime, film, music, YouTube videos) and explicates these media's changing cultural meanings in historical and contemporary contexts. At its core is the issue of the roles popular culture plays in the construction of national and regional identity. Inhaltsverzeichnis IntroductionChapter 1. Weiqi Legends, Then and Now: Cultural Paradigms in the Game of Go by Marc L. MoskowitzChapter 2. Locating Play: The Situated Localities of Portable and Online Gaming in East Asia by Dean ChanChapter 3. Regionalism in the Era of Neo-Nationalism: Japanese Landscape in the Background Art of Games and Anime from the Late-1990s to Present by Kumiko SaitoChapter 4. Otaku Evolution: Changing Views of the Fan-boy in Kon Satoshi's Perfect Blue and Paprika by Joseph Christopher SchaubChapter 5. Breaking Records: Media, Censorship, and the Folk Song Movement of Japan's 1960s by James DorseyChapter 6. Mad-Cow Disease and Alternative YouTube Videos: Brechtian Politics of Aesthetics in Grassroots Media Spectacles, Voluntary Mobilization, and Collective Governance from Korea's Candlelight Movements by Gooyong KimChapter 7. Reaching Beyond the Manga: A Samurai to the Ends of the World and the Formation of National Identity by Michael WertChapter 8. Zen Dog: Lian Hearn's Hybrid Otori Pentalogy by Sheng-mei Ma

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