Fr. 69.00

Building Interactive Systems - Architectures and Tools

English · Paperback / Softback

Shipping usually within 1 to 2 weeks (title will be printed to order)

Description

Read more

Architectures and tools are two important considerations in the construction of interactive computer systems. The former is concerned with the optimal structural organisation of systems and the latter with the effective support of the design and management of user interfaces. They are regarded as the areas of research most likely to contribute to the development of existing interactive systems, in particular by providing improved architectures capable of supporting new styles of interaction and more sophisticated software tools to improve productivity. This volume combines the proceedings of two workshops held in York and Glasgow which concentrated on architectures and tools respectively. In doing so it addresses the problems of user interface construction from two complementary viewpoints and provides alternative perspectives on many of the central issues. Some of the papers are published in expanded form to provide a more comprehensive coverage of the topics and two additional papers have been included which offer a useful insight into issues raised by the workshops. The papers address formal and theoretical concerns as well as academic and commercial ones. Specific topics covered include novel-input models, architectures for real-time systems and object-oriented user interface tools for X-widgets, NeWS- and Smalltalk-based applications. The papers also include presentations of new tools and architectural designs. Building Interactive Systems: Architectures and Tools provides the most extensive recent account of research into the relationship between architectures and tools in the construction of interactive computer systems and will be of interest to researchers, postgraduate students and software developers.

List of contents

The Active Medium: A Conceptual and Practical Architecture for Direct Manipulation.- Surface Interaction: A Paradigm for Object Communication.- HyperCard: An Object-Oriented Disappointment.- An Architecture for HCI in Real-time Systems.- Logical Input Devices - An Outdated Concept?.- A Generalised Event Mechanism for Interactive Systems.- Generalising MVC to ERID: Orthogonalising Entities, Representations, and Input Dispatching to Interaction Classes.- Constructing front-ends to existing software systems.- Correspondence between Specification and Run-Time Architecture in a Design Support Tool.- Incorporating an Incremental Learning Model in the Design of HyperNeWS2.0.- Declarative Objects for User Interface Construction.- X-Designer - Abstraction and Visibility in Graphical User Interface Design.- SIRIUS: An Object-Oriented Framework for Prototyping User Interfaces.- Author Index.

Product details

Assisted by Phili Gray (Editor), Philip Gray (Editor), Took (Editor), Took (Editor), Roger Took (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.01.1992
 
EAN 9783540197362
ISBN 978-3-540-19736-2
No. of pages 245
Dimensions 165 mm x 17 mm x 243 mm
Illustrations VII, 245 p. 93 illus.
Series Workshops in Computing
Workshops in Computing
Subject Natural sciences, medicine, IT, technology > IT, data processing > Data communication, networks

Customer reviews

No reviews have been written for this item yet. Write the first review and be helpful to other users when they decide on a purchase.

Write a review

Thumbs up or thumbs down? Write your own review.

For messages to CeDe.ch please use the contact form.

The input fields marked * are obligatory

By submitting this form you agree to our data privacy statement.