Fr. 178.00

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

English · Hardback

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Description

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Virtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity.
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put.
Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us.

List of contents

Identity: A Primer.-The Self and Second Life, A Case Study Exploring the Emergence of Virtual Selves.-Liminal Phases of Avatar Identity Formation in Virtual World Communities.-Encountering Oneself and The Other: A Case Study of Identity Formation in Second Life.-Virtual Fashion Play as Embodied Identity Re/assembling: Second Life.-Fashion Bloggers and Their Avatar Body Images.-Embodying Self in Virtual Worlds.-Is That Your Boyfriend? An Experiential and Theoretical Approach to Understanding Gender Bending in Virtual Worlds.-Constructing Disability in Online Worlds; Conceptualising Disability in Online Research.-As Long as They Don't Know Where I Live.-Multiple Personality Order.-Comparing Avatar and Video Representations.-What is my Avatar? - Who is my Avatar? The Avatar as a Device to Achieve a Goal: Perceptions and Implications.- Situated Learning in Virtual Worlds and Identity Reformation.-Safe Harbours for Identity Exposition and Exploration.

Summary

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

Product details

Assisted by Childs (Editor), Childs (Editor), Mark Childs (Editor), Ann Peachey (Editor), Anna Peachey (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Hardback
Released 31.07.2011
 
EAN 9780857293602
ISBN 978-0-85729-360-2
No. of pages 334
Weight 709 g
Illustrations XIV, 334 p.
Series Springer Series in Immersive Environments
Springer Series in Immersive Environments
Subject Natural sciences, medicine, IT, technology > IT, data processing > Operating systems, user interfaces

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