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It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply.
Former rebel Sasha is an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead.
In the second blistering instalment of THE GRIM COMPANY, past and present collide, plunging the Age of Ruin further into darkness...
About the author
Luke Scull arbeitet als Game Designer und entwirft Fantasy-Rollenspiele.
Summary
It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply.
Former rebel Sasha is an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises. Davarus Cole, assassin of the immortal, lies on the brink of death. The legendary champion Brodar Kayne carves a bloody path towards his enemy of old in search of the woman he thought dead.
In the second blistering instalment of THE GRIM COMPANY, past and present collide, plunging the Age of Ruin further into darkness...
Additional text
'A story of seeking. Luke spreads light and shade, shining poignancy through the brutality as we watch youthful black and white beliefs clash with a real world reality. (A religious metaphor for those who seek depth in fantasy.)' Bookbag.
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'If you like your gizzards glistening and your mages mean, this rollicking debut will suit. Hugely enjoyable' Daily Mail