Fr. 69.00

Agency and Media Reception - Experiencing Video Games, Film, and Television

English · Paperback / Softback

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Description

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What happens to our sense of agency, our general ability to perform actions in our life worlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory as well as film, game and television theory. It thus integrates agency as the key to understanding 'doing media' and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal , the TV shows Lost and I'm a Celebrity and the video games Grand Theft Auto IV and The Walking Dead .

List of contents

Agency Interdisciplinary.- Interactivity and Play.- From Media Use to Doing Media.- Agency as a Mode of Involvement.- Levels and Points of Agency.- Textuality and Agency - Exemplary Analyses.- The Quality of Agency in the Media.

About the author

Dr. Susanne Eichner ist Medienwissenschaftlerin und vertritt derzeit eine Professur an der Universität RoStock.

Summary

What happens to our sense of agency, our general ability to perform actions in our life worlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory as well as film, game and television theory. It thus integrates agency as the key to understanding ‘doing media’ and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I’m a Celebrity and the video games Grand Theft Auto IV and The Walking Dead.

Product details

Authors Susanne Eichner
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 02.12.2013
 
EAN 9783658046729
ISBN 978-3-658-04672-9
No. of pages 250
Dimensions 151 mm x 211 mm x 10 mm
Weight 348 g
Illustrations X, 250 p. 5 illus., 1 illus. in color.
Series Film, Fernsehen, Medienkultur
Film, Fernsehen, Medienkultur
Subject Social sciences, law, business > Sociology > Miscellaneous

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