Fr. 65.00

Intelligent Technologies for Interactive Entertainment - 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers

English · Paperback / Softback

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Description

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This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

List of contents

Personalized Summarization of Broadcasted Soccer Videos with Adaptive Fast-Forwarding.- Real-Time GPU-Based Motion Detection and Tracking Using Full HD.- Feeling Something without Knowing Why: Measuring Emotions toward Archetypal Content.- Web and TV Seamlessly Interlinked: Linked TV.- Interactive TV Potpourris: An Overview of Designing Multi-screen TV.- 3D Head Pose Estimation for TV Setups.- Visualizing Rembrandt: An Artist's Data Visualization.- Stylistic Walk Synthesis Based on Fourier Decomposition.- Automatically Mapping Human Skeletons onto Virtual Character.- Medianeum: Gesture-Based Ergonomic Interaction.- DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game.- Accuracy Study of a Real-Time Hybrid Sound Source Localization.- Image Surround: Automatic Projector Calibration for Indoor Adaptive Projection.- Multimodal Analysis of Laughter for an Interactive System.

Summary

This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.

Product details

Assisted by Nicola d'Alessandro (Editor), Nicolas d'Alessandro (Editor), Thierry Dutoit (Editor), Bernard Gosselin (Editor), Matei Mancas (Editor), Xavier Siebert (Editor), Xavier Siebert et al (Editor), Carlos Valderrama (Editor)
Publisher Springer, Berlin
 
Languages English
Product format Paperback / Softback
Released 01.12.2013
 
EAN 9783319038919
ISBN 978-3-31-903891-9
No. of pages 200
Dimensions 156 mm x 237 mm x 12 mm
Weight 336 g
Illustrations XIV, 200 p. 92 illus.
Series Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engi
Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications ...
Subjects Natural sciences, medicine, IT, technology > IT, data processing > Application software

C, computer science, Human-Computer Interaction, Computer Vision, Computer Applications, Media Design, Computer Imaging, Vision, Pattern Recognition and Graphics, Computer and Information Systems Applications, Application software, Image processing, Multimedia systems, Human–computer interaction, User Interfaces and Human Computer Interaction, User interfaces (Computer systems), Applied computing, Image processing—Digital techniques

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