Fr. 48.50

Good Video Games and Good Learning - Collected Essays on Video Games, Learning and Literacy, 2nd Edition

English · Paperback / Softback

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Description

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Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

About the author










James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies. A linguist by training he has currently works in the area of digital media and learning. He is the author of What Video Games Have to Teach Us about Literacy and Learning and The Anti-Education Era, among other books.

Summary

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Product details

Authors James Paul Gee
Assisted by Michael Adrian Peters (Editor), Chris Bigum et al (Editor)
Publisher Peter Lang
 
Languages English
Product format Paperback / Softback
Released 31.12.2018
 
EAN 9781433123931
ISBN 978-1-4331-2393-1
No. of pages 167
Dimensions 150 mm x 9 mm x 225 mm
Weight 260 g
Series New Literacies and Digital Epistemologies
New Literacies and Digital Epistemologies
Subjects Guides > Law, job, finance > Letters, rhetoric
Humanities, art, music > Education > General, dictionaries

Psychologie, Bildungsstrategien und -politik, Pädagogik: Theorie und Philosophie, design; software; technology

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