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Informationen zum Autor Paul du Gay is a Senior Lecturer in Sociology at The Open University Klappentext A long-awaited second edition of this classic cultural studies textbook. A seminal text brought right up to date for a new generation of students and teachers. In today's world, with economy the central tenet of contemporary culture and popular culture and finance inextricably linked, this exemplary Walkman study will be a template and a source of inspiration for scholars who appreciate the materiality of culture and continuity between production and consumption.Barbara CzarniawskaProfessor of Management Studies, University of Gothenburg This publication provides a welcome opportunity to return to a classic text of cultural studies pedagogy and to apply its insights to contemporary issues of culture, media and identity and their connections to the production and consumption of technology. The combination of the original Walkman case study with useful 'back to the future' sections provides a great opportunity for students to reflect on the cultural meanings of smart phones, social media and user-generated knowledge. Dr Richard ElliottSchool of Media, Film and Music, University of Sussex Zusammenfassung A long-awaited second edition of this classic cultural studies textbook. A seminal text brought right up to date for a new generation of students and teachers. Inhaltsverzeichnis Introduction to the Second Edition Introduction to the First Edition 1. MAKING SENSE OF THE WALKMAN Introduction What is ¿Culture¿? Back to the Future: Materiality and Culture Meanings and Practices Meaning by Association: Semantic Networks Back to the Future: Meanings and Associations Signifying Practices Contemporary Soundscapes Back to the Future: Produsage: The Changing Relationship Between Production and Consumption? Culture in the Age of Electronic Reproduction Back to the Future - Benjamin v/2.0 Back to the future: Mobile Privatization? Walk-men and Walk-women: Subjects and Identities Back to the Future: Advertizing and Branding Summary 2. THE PRODUCTION OF THE SONY WALKMAN Introduction: The Many Origins of an Idea Cultures of Production, Contexts of Innovation Heroic Individuals Back to the Future: Technological Innovation, Heroic Individuals and Distributed Agency Sony, Japan and the United States Sony: Signifying ¿Japan¿? Happy Accidents at Work: Enter the Walkman Making the Walkman to Sell: Connecting Production and Consumption Assembling for the Young Consumer: The Mothers of the Invention Naming the Machine: Sony Grammar Marketing and Public Relations Back to the Future: Promotional Culture Monitoring Consumption and Market Research Back to the Future: Produsage Revisited 3. DESIGNING THE WALKMAN: ARTICULATING PRODUCTION AND CONSUMPTION Designers as Cultural Intermediaries The Organization of Design at Sony Lifestyling the Walkman Back to the Future: The Power of Software: Culture Made Malleable? The Walkman: How ¿Japanese¿ Is It? 4. SONY AS A GLOBAL FIRM Following the Walkman: Competition and Financial Crisis Sony Goes Global and Local Back to the Future: The Global-Local Nexus Combining Hardware and Software: The Culture Industry Back to the Future: Synergies and Cultural Industries 5. CONSUMING THE WALKMAN Introduction Perspectives on Consumption Back to the Future: Perspectives on Consumption Back to the Future: Authenticity The Production of Consumption The Walkman and the Production of Consumption Critique Back to the Future: "Revolutionary" Technologies? Back to the Future: Optimism and Pessimism in Relation to Web 2.0 Back to the Future: No sense of ...